Revision 48ad67e by Julian Eisel June 29, 2018, 19:29 (GMT) |
Cleanup: Add/use function to get area width/height from area vertices This used to be rather cryptic and it was easy to forget the `+ 1` which in fact is needed to get the correct width/height, see e626998a262ebe4f. This should also fix some minor off-by-one errors. |
Revision 728e924 by Brecht Van Lommel June 29, 2018, 19:23 (GMT) |
Fix T54524: keyframe and driver colors not showing in shape key list. This reverts commit 357b72e0a7d4a270bf1273102595446ccca16259 which caused the issue, we need a better fix for that cosmetic issue from T50862. For now displaying keyframes and drivers is the more important one. |
Revision ac2e10d by Julian Eisel June 29, 2018, 18:57 (GMT) |
Fix memory leak when using scroll-bars |
Revision 9b6aed8 by Julian Eisel June 29, 2018, 18:35 (GMT) |
Cleanup: Remove unused argument in recursive function |
Revision 0c94528 by Bastien Montagne June 29, 2018, 17:02 (GMT) |
Cleanup: naming in MOD_utils. |
Revision 3bc21bc by Bastien Montagne June 29, 2018, 16:58 (GMT) |
Cleanup: Moar DM busting, mostly cleaning up MOD_utils. |
Revision 3aa6149 by Brecht Van Lommel June 29, 2018, 15:58 (GMT) |
Fix unnecessary empty space in shading popover. |
Revision ccacf3a by Brecht Van Lommel June 29, 2018, 13:43 (GMT) |
Cycles: change AO node default to 16 samples and only local off. |
Revision ccca2c0 by Jeroen Bakker June 29, 2018, 12:59 (GMT) |
Workbench: Spherical Harmonics tests Added a compile directive in order to test SH4 in stead of SH2Win. For now I disabled SH4, it is a bit more clear, but has a small performance impact. Will check later for a better approach |
Revision 5ba87cf by Bastien Montagne June 29, 2018, 12:57 (GMT) |
Cleanup: remove another bunch of DM usages, includes etc. |
Revision a59df21 by Brecht Van Lommel June 29, 2018, 12:53 (GMT) |
Fix T55645: broken particle Use Count option for instancing objects. There is now a manual refresh button on the panel to update the list of objects in case it changes, and it also gets refreshed when changing the collection or toggling the use count option. This is a bit more manual but the previous code of refreshing the list while evaluating the depsgraph was unreliable. This also fixes it to take properly take into account visibility, and to work with linked collections for which index writing was missing. |
Revision ece72c9 by Campbell Barton June 29, 2018, 12:12 (GMT) |
Keymap: re-enable object apply transform |
Revision dcdde6b by Campbell Barton June 29, 2018, 10:58 (GMT) |
Keymap: minimal default keymap Use 2.7x keymap preset for full keymap. Use define to allow further adjustments. See T55666. |
Revision 2223d63 by Bastien Montagne June 29, 2018, 10:48 (GMT) |
Refactor static override code to pass Main around. Access to main database is actually rarely needed, but some custom 'apply' functions do need it (like Collections' overriding of objects or children collections). |
Revision 3733be8 by Bastien Montagne June 29, 2018, 10:48 (GMT) |
Cleanup: nuke G.main from BKE's particle_system.c |
Revision 3eff6f7 by Bastien Montagne June 29, 2018, 10:48 (GMT) |
Cleanup: some moar DM kicking, in armature edit code. |
Revision 04f8929 by Jeroen Bakker June 29, 2018, 10:05 (GMT) |
Workbench: Transparent textures Worknemch now supports transparent textures. As the main engine is a deferred shading only a cutoff is supported (draw or don't draw this pixel) |
Revision 15ebe30 by Jeroen Bakker June 29, 2018, 07:59 (GMT) |
Workbench: remove runtime warnings Added feature check when uploading material uniforms |
Revision 3169160 by Jeroen Bakker June 29, 2018, 07:26 (GMT) |
Workbench: TAA optimalization First frame of the TAA is just a regular copy of the previous buffer. so we write directly to the final buffer and skip the taa shader. We do init the history buffer via blit so it will be initialized for the other iterations. |
Revision 18d87e7 by Campbell Barton June 29, 2018, 07:25 (GMT) |
Merge branch 'master' into blender2.8 |
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