Blender Git Commits

Blender Git "master" branch commits.

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Revision 48ad67e by Julian Eisel
June 29, 2018, 19:29 (GMT)
Cleanup: Add/use function to get area width/height from area vertices

This used to be rather cryptic and it was easy to forget the `+ 1` which in fact
is needed to get the correct width/height, see e626998a262ebe4f. This should
also fix some minor off-by-one errors.
June 29, 2018, 19:23 (GMT)
Fix T54524: keyframe and driver colors not showing in shape key list.

This reverts commit 357b72e0a7d4a270bf1273102595446ccca16259 which caused
the issue, we need a better fix for that cosmetic issue from T50862. For
now displaying keyframes and drivers is the more important one.
Revision ac2e10d by Julian Eisel
June 29, 2018, 18:57 (GMT)
Fix memory leak when using scroll-bars
Revision 9b6aed8 by Julian Eisel
June 29, 2018, 18:35 (GMT)
Cleanup: Remove unused argument in recursive function
June 29, 2018, 17:02 (GMT)
Cleanup: naming in MOD_utils.
June 29, 2018, 16:58 (GMT)
Cleanup: Moar DM busting, mostly cleaning up MOD_utils.
June 29, 2018, 15:58 (GMT)
Fix unnecessary empty space in shading popover.
June 29, 2018, 13:43 (GMT)
Cycles: change AO node default to 16 samples and only local off.
June 29, 2018, 12:59 (GMT)
Workbench: Spherical Harmonics tests

Added a compile directive in order to test SH4 in stead of SH2Win.
For now I disabled SH4, it is a bit more clear, but has a small
performance impact. Will check later for a better approach
June 29, 2018, 12:57 (GMT)
Cleanup: remove another bunch of DM usages, includes etc.
June 29, 2018, 12:53 (GMT)
Fix T55645: broken particle Use Count option for instancing objects.

There is now a manual refresh button on the panel to update the list
of objects in case it changes, and it also gets refreshed when changing
the collection or toggling the use count option.

This is a bit more manual but the previous code of refreshing the
list while evaluating the depsgraph was unreliable.

This also fixes it to take properly take into account visibility, and
to work with linked collections for which index writing was missing.
June 29, 2018, 12:12 (GMT)
Keymap: re-enable object apply transform
June 29, 2018, 10:58 (GMT)
Keymap: minimal default keymap

Use 2.7x keymap preset for full keymap.

Use define to allow further adjustments.

See T55666.
June 29, 2018, 10:48 (GMT)
Refactor static override code to pass Main around.

Access to main database is actually rarely needed, but some custom
'apply' functions do need it (like Collections' overriding of objects or
children collections).
June 29, 2018, 10:48 (GMT)
Cleanup: nuke G.main from BKE's particle_system.c
June 29, 2018, 10:48 (GMT)
Cleanup: some moar DM kicking, in armature edit code.
June 29, 2018, 10:05 (GMT)
Workbench: Transparent textures

Worknemch now supports transparent textures.
As the main engine is a deferred shading only a cutoff is supported
(draw or don't draw this pixel)
June 29, 2018, 07:59 (GMT)
Workbench: remove runtime warnings

Added feature check when uploading material uniforms
June 29, 2018, 07:26 (GMT)
Workbench: TAA optimalization

First frame of the TAA is just a regular copy of the previous buffer. so
we write directly to the final buffer and skip the taa shader. We do
init the history buffer via blit so it will be initialized for the other
iterations.
June 29, 2018, 07:25 (GMT)
Merge branch 'master' into blender2.8
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021