Revision b372766 by Campbell Barton June 29, 2018, 07:23 (GMT) |
Cleanup: trailing newlines |
Revision 3325487 by Campbell Barton June 29, 2018, 07:19 (GMT) |
Keymap: 2.7x macos-only additions |
Revision f44c9b0 by Campbell Barton June 29, 2018, 07:19 (GMT) |
Keymap: add 2.7x keymap This is the keymap from 929c78e33c06f55af4a3d98240959c4afcf9f39c before the 2.8x keymap diverged from 2.7x. All non-modal maps have been included. |
Revision 899d100 by Jeroen Bakker June 29, 2018, 06:42 (GMT) |
Workbench: Use less GPU memory When AA was enabled a new buffer was created. As the composite pass is already done, we can reuse earlier buffers. For the deferred rendering we reuse the color_buffer_tx and for the forward rendering we reuse the transparect_accum_tx. |
Revision d34b0fa by Jeroen Bakker June 29, 2018, 06:27 (GMT) |
Workbench: Removed MaterialData UBO Most of the times the materials differ due to the object_id. This was an overhead and resulted in instabilities on Intel graphical cards. This commit will revert the Material Data UBO and replace it with normal uniform. |
Revision 9bd0c63 by Campbell Barton June 29, 2018, 06:05 (GMT) |
Merge branch 'master' into blender2.8 |
Revision af36dd4 by Campbell Barton June 29, 2018, 06:02 (GMT) |
Cleanup: trailing newlines |
Revision be98329 by Julian Eisel June 29, 2018, 00:23 (GMT) |
Fix: Moving area edge could corrupt screen in very specific case Caused by ca8f787349dcdf5. This issue is in master actually. Fixing it there would cause conflicts so won't do that unless needed ;) Steps to recreate were: * Split properties editor into two (default startup.blend) * Move both properties editors to the bottom, so only their headers are visible * Move the upper edge of the upper properties editor up and down Although it doesn't happen everytime, you may see the edge between the timeline and the 3D view move, while the region drawing doesn't update. What happened is area edge snapping allowed to snap the edge outside of window bounds (we snap to a 4px grid by default), which screen_vertices_scale interpreted as window scaling and thus run area size updates. |
Revision 4d39da1 by Campbell Barton June 28, 2018, 21:57 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 46dceef by Campbell Barton June 28, 2018, 21:40 (GMT) |
WM: Remove Screen Cast This feature is better handled by specialized tools. |
Revision 4d1c5f1 by Julian Eisel June 28, 2018, 19:07 (GMT) |
Change earlier fix to work with hiDPI Referring to ca8f787349dcdf5. Thought in this case the simple `+ 1` would be correct, but we need to make the same pixel adjustment as we do in other places. |
Revision c7954df by Julian Eisel June 28, 2018, 18:54 (GMT) |
Fix: Moving area edge could make areas overlap status-bar Simply moving the properties editor of the default startup.blend all the way to the bottom could trigger this. Calculating limits for area edge moving would use screen bounds instead of entire window bounds (screen + global bars). Added assert that should help debugging further issues like this. |
Revision ca8f787 by Julian Eisel June 28, 2018, 17:51 (GMT) |
Fix T55298: Failing assert when splitting areas vertically There are more related glitches for which I have fixes. Will test them some more and push in a followup commit. |
Revision a71d53c by William Reynish / Campbell Barton June 28, 2018, 16:31 (GMT) |
UI: move UV selection options to left This is consistent with the 3D view. |
Revision dbbea2f by Ray molenkamp June 28, 2018, 15:07 (GMT) |
Revision aacd15e by Clément Foucault June 28, 2018, 14:12 (GMT) |
Overlay: Make overlay engine rebder on top of paint modes. This puts the wireframe on top of the weight in weight paint mode, sculpt mode ... Wireframe should be colored differently if the object is in paint mode but it's not there yet. |
Revision 8caedc2 by Campbell Barton June 28, 2018, 14:01 (GMT) |
Correct mistake checking version |
Revision e65d766 by Sybren A. Stüvel June 28, 2018, 14:01 (GMT) |
Removed most calls to modifier_deformVerts_DM_deprecated() None of those calls actually passed a DerivedMesh. |
Revision aa6247a by Cédric Paille / Brecht Van Lommel June 28, 2018, 13:46 (GMT) |
Alembic: speed up export of packed UV islands. Differential Revision: https://developer.blender.org/D3510 |
Revision d2757d1 by Sybren A. Stüvel June 28, 2018, 13:32 (GMT) |
Make stdout unbuffered Unbuffered stdout makes stdout and stderr better synchronised, and helps when stepping through code in a debugger (prints are immediately visible). We don't output much to stdout anyway, so this isn't likely to cause any performance issues. |
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