Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

Page: 167 / 5574

Revision a2e0f71 by Hans Goudey
August 25, 2021, 02:57 (GMT)
Cleanup: Remove unecessary variables

Instead of passing separate booleans for whether to store the locations
and distances, check if the spans are empty. And instead of passing a
separate boolean for whether there is valid tree data, pass a pointer
to the data.
Revision 5ef3afd by Hans Goudey
August 24, 2021, 18:38 (GMT)
Fix T90900: Crash when rendering geometry nodes created curve

The comment for data_eval mentions that it should contain a mesh for
curve objects, however with geometry nodes, objects can evaluate to
curves as well (though they are only containers for the `CurveEval`.
That is a larger issue, but with the upcoming geometry instancing patch
the situation changes, so this commit does not correct that. I also hope
to remove this code in favor of the new curve to mesh code soon.

Instead, just check the evaluated data type in this case, which prevents
the crash, though it is hacky.
Revision f53cf51 by Hans Goudey
August 24, 2021, 18:27 (GMT)
Cleanup: Make function static, remove unused arguments
Revision 19da434 by Lukas Toenne
August 24, 2021, 17:00 (GMT)
Nodes: Improvements to edge panning in the node editor.

- New operator property to toggle edge panning in the keymap:
This is disabled by default to avoid edge-panning in cases where it
gets distracting, such as adding a new node. Only the explicit
translate operator(s) (GKEY or drag) have this enabled now.

- Restore the initial view rect on edge pan cancel:
The initial view rect is now stored in the edge pan operator data.
When an operator with edge panning is cancelled it can now call the
`UI_view2d_edge_pan_cancel` function to restore the original View2D
rect.

- Less delay in node editor scrolling:
Delay is useful when scrolling through long lists, such as in the
outliner, but makes node scrolling feel sluggish and unresponsive.
The lower scroll speed here makes a faster response the better option.

- Zoom influence feature:
Somewhat slower scrolling in UI-space when zoomed out. With the 0.5
zoom influence factor nodes behave as if zoom factor is halved,
otherwise it gets too fast when zoomed out. Previously scrolling would
always be constant-speed in UI space, now it's half-way between UI
space and node (view) space.
August 24, 2021, 16:41 (GMT)
Fix T90715: Remove correct particle modifier through Python API

Before this patch attempting to remove a particle modifier programmatically
through Python would fail, because it deleted the modifier associated with
the currently active particle system instead of the one passed as an argument
to `bpy.types.ObjectModifiers.remove()`.

This fix adds an additional argument for the particle system to
`object_remove_particle_system`. This allows to specify which particle system
and its associated modifier shall be removed. In case of
`particle_system_remove_exec` it will remain the currently active particle
system, whereas `object_remove_particle_system` passes the particle system
of the modifier. Hence, the correct modifier will be removed.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D12234
August 24, 2021, 15:19 (GMT)
Cleanup: ID management: Remove useless internal for `BKE_lib_id_clear_library_data`.

This static internal `_ex` function was not doing anything extra, just
move back whole code to public API `BKE_lib_id_clear_library_data`.
August 24, 2021, 15:08 (GMT)
Cleanup: Remove useless Camera `make_local` callback.

Not sure why this one was still there, probably just escaped a previous
cleanup somehow.
Revision 9327c00 by Hans Goudey
August 24, 2021, 15:01 (GMT)
Cleanup: Simplify logic
August 24, 2021, 14:20 (GMT)
Render: Lazily allocate render passes pixels storage

The idea is to only allocate pixel storage only when there is an actual
data to be written to them.

This moves the code forward a better support of high-res rendering when
pixel storage is not allocated until render engine is ready to provide
pixel data.

Is expected to be no functional changes for neither users no external
engines. The only difference is that the motion and depth passes will
be displayed as transparent for until render engine provides any tile
result (at which point the pixels will be allocated and initialized to
infinite depth).

Differential Revision: https://developer.blender.org/D12195
August 24, 2021, 13:15 (GMT)
FFMPEG: Fix building with older versions that need FFMPEG_USE_DURATION_WORKAROUND
August 24, 2021, 10:56 (GMT)
Disable Fade Inactive Geometry overlay by default

This overlay was intended to identify the active objects in modes
like Sculpt Mode, where you don't have any extra visual indication
of what is the current and target object when switching directly
between them.

After having flash on mode transfer on the transfer mode operator,
the visual information this overlays provides is redundant. It is
still available in case some users want to use it like a way of
focusing on the active object.

Reviewed By: JulienKaspar, JacquesLucke

Differential Revision: https://developer.blender.org/D12303
August 24, 2021, 10:23 (GMT)
Fix T90840: Can't duplicate or copy (Ctrl-C) object from linked file.

We need to separate the flag telling duplicate code to not handle
remapping to new IDs etc., from the one telling the code that we are
currently duplicating a 'root' ID (i.e. not a dependency of another
duplicated ID).

This whole duplicate code/logic is still fairly unsatisfying, think it
will need further refactor, or maybe even re-design, at some point...
August 24, 2021, 08:17 (GMT)
Fix invalid mask use for the UV-project modifier

Mistake in a30a8179331d689c9e599fb9a530c0b6b155f689.
August 24, 2021, 07:57 (GMT)
Added more Geometry Node tests

* Attributes
* Utilities
* Volume

Test folder located in `libtestsmodelinggeometry_nodes`
It contains around 34 new tests.
* attribute clamp + other attribute nodes
* Curve Primitive nodes
* Mesh Primitive nodes
* delete geometry
* convex hull
* subdivision surface
* boolean intersect
* boolean diff
* volume to mesh

Reviewed By: zazizizou, JacquesLucke

Differential Revision: https://developer.blender.org/D12250
August 24, 2021, 04:53 (GMT)
PyAPI: remove active area test for script.python_file_run operator

There is no reason running a Python file should require an active area.
August 24, 2021, 04:52 (GMT)
Fix buffer size mismatch in SCRIPT_OT_python_file_run

Reading paths over 512 bytes would cause a buffer overrun.
August 24, 2021, 04:36 (GMT)
Fix reporting Python reference leaks with WITH_PYTHON_SAFETY

Error in f3e26c847b6ba0924cfd02641345164c54234425
August 24, 2021, 04:25 (GMT)
Fix BLI_str_utf8_as_unicode_step reading past intended bounds

Add a string length argument to BLI_str_utf8_as_unicode_step to prevent
reading past the buffer bounds or the intended range since some callers
of this function take a string length to operate on part of the string.

Font drawing for example didn't respect the length argument,
potentially causing a buffer over-read with multi-byte characters
that could read past the end of the string.

The following command would read 5 bytes past the end of the input.

`BLF_draw(font_id, (char[]){252}, 1);`

In practice strings are typically null terminated so this didn't crash
reading past buffer bounds.

Nevertheless, this wasn't correct and could cause bugs in the future.

Clamping by the length now has the same behavior as a null byte.

Add test to ensure this is working as intended.
August 24, 2021, 02:49 (GMT)
Cleanup: spelling
August 24, 2021, 02:43 (GMT)
Cleanup: quiet clang-format warnings, unused argument
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021