Revision 2625128 by William Reynish / Pablo Vazquez June 25, 2018, 15:04 (GMT) |
UI: Single-column layout for Force Fields and Particles Force Fields and Falloff are now simpler and more compact by removing unnecesary labels (there was a text label just for one option) Particle Force Fields Falloff is now a sub-panel of each effector type, rather than just as a section with label. |
Revision 51e077c by William Reynish / Pablo Vazquez June 25, 2018, 15:02 (GMT) |
UI: Single-column layout for View Layer, passes and World |
Revision 153195d by William Reynish / Pablo Vazquez June 25, 2018, 15:01 (GMT) |
UI: Single-column layout for Texture Color |
Revision 5ddba52 by William Reynish / Pablo Vazquez June 25, 2018, 15:00 (GMT) |
UI: Single-column layout for Shape Keys and Geometry Data |
Revision eefe878 by Bastien Montagne June 25, 2018, 14:21 (GMT) |
Fix T55360: marker-based Camera switch focal length bug. Scene was missing DEG tag update when its camera was changed based on active 'camera marker'. |
Revision 476b4c4 by Bastien Montagne June 25, 2018, 12:15 (GMT) |
Revision 38d6e82 by Brecht Van Lommel June 25, 2018, 12:11 (GMT) |
Fix use of non-evaluated collision and effector objects. Only enabled objects in the view layer should be used, while temporarily hidden objects should still have an effect. |
Revision 817bf58 by Brecht Van Lommel June 25, 2018, 12:09 (GMT) |
Cleanup: rename object base flags to be more clear. |
Revision a99dcab by Brecht Van Lommel June 25, 2018, 11:35 (GMT) |
Depsgraph: cache collision relations, for performance and stability. Same reasoning as effector relations in earlier commit. |
Revision 5b3ff9f by Bastien Montagne June 25, 2018, 11:04 (GMT) |
Cleanup: Move colorband handling from DM to mesh_runtime universe. |
Revision e10eb5b by Pablo Vazquez June 25, 2018, 10:58 (GMT) |
UI: In user preferences group Developers Extra and Python Tooltips Move Navigation Manipulator toggle next to Mini Axis as they are related (and in the future merged into one pulldown) and rename Manipulator to "Transform Manipulator" to make it clear they're different kinds of manipulators. Also move to the first column next to other viewport settings. |
Revision e972378 by Bastien Montagne June 25, 2018, 10:50 (GMT) |
Merge branch 'master' into blender2.8 Conflicts: source/blender/editors/sculpt_paint/paint_image.c source/blender/editors/space_view3d/view3d_draw.c source/blender/editors/space_view3d/view3d_view.c source/blender/gpu/GPU_draw.h source/blender/gpu/GPU_material.h source/blender/gpu/intern/gpu_draw.c source/blender/gpu/intern/gpu_material.c source/blender/makesrna/intern/rna_userdef.c source/blender/windowmanager/intern/wm_files_link.c source/blender/windowmanager/intern/wm_init_exit.c source/creator/creator_args.c source/gameengine/GamePlayer/ghost/GPG_ghost.cpp source/gameengine/Ketsji/KX_PythonInit.cpp source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp |
Revision cdee53e by Sergey Sharybin June 25, 2018, 10:39 (GMT) |
Cycles: Cleanup, indentation |
Revision 8a7f317 by Bastien Montagne June 25, 2018, 10:32 (GMT) |
Cleanup: Nuke most of G.main from GPU code. |
Revision 0145daa by Dalai Felinto June 25, 2018, 10:15 (GMT) |
Outliner: Make search always work This was a flag in early 2.8 to allow users to hide the entire search prop. Now since we want it fully expanded at all times, it makes no more sense. |
Revision 861b0ec by Campbell Barton June 25, 2018, 10:06 (GMT) |
Revision 29c1069 by Campbell Barton June 25, 2018, 10:06 (GMT) |
Cleanup: code style |
Revision f33cb52 by Bastien Montagne June 25, 2018, 10:02 (GMT) |
Cleanup: Few more validation of G_MAIN usages... |
Revision 7a4d5b7 by Sergey Sharybin June 25, 2018, 09:54 (GMT) |
Depsgraph: Add missing nodes and relations for speaker |
Revision c448c0a by Sybren A. Stüvel June 25, 2018, 09:24 (GMT) |
RigidBody: Replaced 'if' with 'switch' |
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