Revision 88158e4 by Bastien Montagne June 22, 2018, 10:50 (GMT) |
Cleanup: 2.8-new G.main in RNA code. Again, essentially validating them, and adding assert check if needed. |
Revision 6464120 by Bastien Montagne June 22, 2018, 10:46 (GMT) |
Merge branch 'master' into blender2.8 Conflicts: source/blender/makesrna/intern/rna_image.c source/blender/makesrna/intern/rna_object.c source/blender/makesrna/intern/rna_object_force.c source/blender/makesrna/intern/rna_screen.c source/blender/makesrna/intern/rna_sculpt_paint.c source/blender/makesrna/intern/rna_space.c source/blender/python/bmesh/bmesh_py_types.c source/blender/python/generic/bpy_internal_import.h source/blender/python/intern/bpy_rna_anim.c source/blender/python/intern/gpu_offscreen.c |
Revision b6b7c83 by Jeroen Bakker June 22, 2018, 10:37 (GMT) |
StudioLight: Only apply windowing when SH level is 2 It does not make much sense for the other levels |
Revision 2fe5284 by Bastien Montagne June 22, 2018, 10:35 (GMT) |
Cleanup: remove last G.main from RNA. Again, we cannot actually get rid of G_MAIN global access here, so in most case just 'marked' them as valid, and added assert checks to ensure we do only work with IDs in G_MAIN in those cases. |
Revision 0427eca by Jeroen Bakker June 22, 2018, 10:31 (GMT) |
StudioLight: remove caches when removing studiolight Cache files were not deleted and when uploading a new file with the same name resulted in using the old cache file. |
Revision e402c36 by Jeroen Bakker June 22, 2018, 10:31 (GMT) |
Studiolight: Spherical Harmonics Windowing Apply Windowing on the Spherical Harmonics result. This would lead to better results. |
Revision 101fd7e by Bastien Montagne June 22, 2018, 10:26 (GMT) |
Tweak new BKE_id_is_in_global_main to accept NULL pointer (and consider them as valid). |
Revision bcdec63 by Sergey Sharybin June 22, 2018, 10:08 (GMT) |
Fix harmless use of unintialized memory Still nbice to avoid such access to keep valgrind output more sane. |
Revision e6e2e9c by Sergey Sharybin June 22, 2018, 10:08 (GMT) |
Cleanup, spelling |
Revision 9921e10 by Sergey Sharybin June 22, 2018, 10:08 (GMT) |
Math: Set matrix to zero when inversion fails Avoids usage of uninitialized memory when inversion fails. That uninitialized memory can cause object to become visible when it is supposed not to or other artifacts like that. Longer term solution would be to check every instance of invert_m# function and to explicit fallback when needed (possibly, using extra utility functions). |
Revision cbf5c73 by Bastien Montagne June 22, 2018, 09:37 (GMT) |
Cleanup: get rid of last G.main's in bpy area. Essentially 'validating' them as G_MAIN, and adding some asserts in dubious places, that handled IDs are actually in G_MAIN. |
Revision 1870a1a by Bastien Montagne June 22, 2018, 09:37 (GMT) |
BKE_library: Add func to check an ID is actually in G_MAIN database. |
Revision f3501a0 by Jeroen Bakker June 22, 2018, 08:43 (GMT) |
PaintMode: Full Shading Boolean => Slider There was a Full Shading bool that was shared across the WP, VP and TP modes. This commit makes some changes: - Replace the bool with a factor. This gives the user more control on the visibility. - Also draw it on top of the Material and Rendered mode so the user can control what he needs. In certain cases you don't want to see the final rendered material, but the actual texture. - Removed the skipping of objects when in paint modes. As now the paint modes are blended. |
Revision c517778 by Campbell Barton June 22, 2018, 06:18 (GMT) |
Cleanup: style |
Revision 61bed87 by Campbell Barton June 22, 2018, 06:11 (GMT) |
Cleanup: suppress assert in recent GPU refactor |
Revision 2e80279 by Campbell Barton June 22, 2018, 05:55 (GMT) |
Fix T55547: "Fit camera to selected" fails |
Revision 84ae0fe by Ray molenkamp June 22, 2018, 00:36 (GMT) |
GLRefactor: Refactor bf_blenfont to use GPUTexture instead of raw GL calls and types. In an effort to centralize all opengl calls in the codebase, this patch replaces the raw opengl calls in bf_blenfont with GPUTexture so it's no longer depended on opengl headers. reviewer: Brecht Differential Revision: https://developer.blender.org/D3483 |
Revision a0dce68 by Aaron Carlisle June 21, 2018, 17:46 (GMT) |
Edit Mode: Bevel Op: Offset Soft Max to 100 This is consistent with the modifier |
Revision 4f83fd4 by Campbell Barton June 21, 2018, 17:29 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 68f4a46 by Campbell Barton June 21, 2018, 17:26 (GMT) |
Fix T55568: second click event ignored |
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