Revision 51f6b25 by Campbell Barton June 21, 2018, 17:24 (GMT) |
Revert "Fix T55568: second click event ignored" This reverts commit 52aa963f0ef1b6f4abba6653e9a441dee234127a. Fixed for keyboards, broke mouse buttons. |
Revision c111eb0 by Bastien Montagne June 21, 2018, 17:05 (GMT) |
Cleanup: get rid of dual DM/Mesh versions of mirror topology code. Easy to switch to only use (evaluated) mesh instead! |
Revision d6eac9d by Bastien Montagne June 21, 2018, 16:38 (GMT) |
Cleanup: ED_mesh_pick_vert: DM -> me_eval. |
Revision 31d9162 by Bastien Montagne June 21, 2018, 16:26 (GMT) |
Cleanup: remove DM from 'join as shape' operator. Also deduplicated the 'mesh as shapekey' code, we had kind of two funcs doing the same thing here... |
Revision 6046d9f by Campbell Barton June 21, 2018, 16:15 (GMT) |
Fix own error making outliner rename not emboss |
Revision 6427141 by Sergey Sharybin June 21, 2018, 16:04 (GMT) |
Modifiers: Stop using md->scene in isDisabled() callback This is first commit in series of changes to get rid of md->scene. |
Revision 991d4f1 by Brecht Van Lommel June 21, 2018, 15:08 (GMT) |
Fix incorrect use of G.is_rendering for particles in some places. |
Revision 318ad70 by Bastien Montagne June 21, 2018, 14:45 (GMT) |
Cleanup: nuke useless BKE_DerivedMesh.h includes. |
Revision 78653cf by Campbell Barton June 21, 2018, 14:43 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 84dbf94 by Campbell Barton June 21, 2018, 14:37 (GMT) |
UI: don't show empty button context menu |
Revision c45a3b8 by Antonio Vazquez June 21, 2018, 14:11 (GMT) |
Fix T55555: Crash when select material properties This error is only in Windows and Mac when select in properties the material tab. This commit revert dc856be8399242f4ee3a2ce0450b7ac5a20b35f6 Preview: Add own opengl context to render preview images. |
Revision b350edc by Sergey Sharybin June 21, 2018, 13:57 (GMT) |
Depsgraph: Add missing relation from proxy group Transform evaluation does depend on that matrix, but relation was never in dependency graph. It was not even in the old dependency graph, which makes me wonder how this thing worked reliably to begin with. Should fix flickering issue in the render farm. |
Revision a0f1bd8 by Sergey Sharybin June 21, 2018, 13:57 (GMT) |
Depsgraph: Re-hook duplicgroup relation to final transform operation Transform evaluation doesn't not depend on objects which are being duplicated, so should not be any regressions here. The whole relation should probably be gone as it's kind of rooting back to legacy times, but that would need more clear research and investigation and regression testing. |
Revision ad42c35 by Sergey Sharybin June 21, 2018, 13:57 (GMT) |
Depsgraph: Walk into dupli_group object That will help with cases when dupli_group object is not linked directly to the scene. |
Revision b80cce2 by Bastien Montagne June 21, 2018, 13:33 (GMT) |
Cleanup: names: data transfer/mesh remap: dm -> me/mesh. That area is now officially purged from the Devil.. errr... DerivedMesh! |
Revision ef90a8e by Bastien Montagne June 21, 2018, 13:33 (GMT) |
Cleanup: data transfer: get rid of dual destination mesh. Not needed anymore, we only actually need to know wether it's orig mesh or eval one in a few places... |
Revision 1859215 by Bastien Montagne June 21, 2018, 13:33 (GMT) |
Cleanup: some potentially critical changes in data transfer. Removing that stuff should be valid with new depsgraph/modifiers stack evaluation system... BUT it might not be, so rather have those in separate own well-isolated commit. |
Revision fffff5a by Bastien Montagne June 21, 2018, 13:33 (GMT) |
Cleanup: nuke DM out of data transfer code. This was actually rather hairy, this code is huge and complicated, easy to make mistakes... Good thing is, it will allow for significant simplification and more (name) cleanup in following commits ;) |
Revision cd6cb55 by Brecht Van Lommel June 21, 2018, 13:28 (GMT) |
Fix Cycles incorrect versioning for automatic sample world resolution. |
Revision 4904ead by Joshua Leung June 21, 2018, 13:26 (GMT) |
Fix T55525: "Only Keyframes from Selected Channels" option in Timeline was being ignored I was originally going to just expose the filtering options fo the timeline too (via popover), to provide full access to the filtering options here too. However, investigating further, that would've caused problems when trying to use the Next/Prev Keyframe operators in other editors (see comment in code). For now, the simpler solution is to just sync the scene-level flag (used for this option) back to the dopesheet settings (used for generating the summary channel used for displaying keyframes), to buy some time to investigate more carefully. |
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