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Blenderin Git "master"-kehityshaaran kommitit.

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June 21, 2018, 13:17 (GMT)
Workbench: Remove warning

When in forward rendering and Object outline was disabled every render
call created one console warning (uniform objectId not found)

this commit removes this warning
June 21, 2018, 13:04 (GMT)
Revert "Objects: when active object gets hidden, make it inactive."

This reverts commit fec97ec949, it's useful to be able to edit object
properties for hidden objects. The issue with mode locking that this
was meant to solve will be handled in another way.
June 21, 2018, 13:02 (GMT)
Merge branch 'master' into blender2.8
June 21, 2018, 12:58 (GMT)
T55570: Moved Texture drawtype as to shading popover

the use of the texture drawtype is limited. so who should we have it
this prominent on the screen. By adding it as a shading.color_type
option we should save some screenspace.
June 21, 2018, 12:54 (GMT)
UI: preference for developer extras

Currently only used for "Edit Source" feature.
June 21, 2018, 12:04 (GMT)
Fix T55568: second click event ignored

Double-click handling caused the second click to be ignored
for keymaps that only handle click.
June 21, 2018, 11:37 (GMT)
Python/BLF: add blf.color(r, g, b, a) method.

This is needed now that glColor() no longer works.
June 21, 2018, 10:53 (GMT)
Fix T55573: Mode rotate on local axis crashes
Revision 244cb84 by William Reynish / Pablo Vazquez
June 21, 2018, 10:41 (GMT)
UI: Single column for Rigid Body World
June 21, 2018, 10:32 (GMT)
Fix Cycles CUDA render errors with CUDA 9.2.

Work around what might be a compiler bug.
June 21, 2018, 09:46 (GMT)
Fix T55564: Cycles OpenCL build error on some scenes.
June 21, 2018, 09:10 (GMT)
Merge branch 'master' into blender2.8
June 21, 2018, 09:07 (GMT)
Fix T55568: second click event ignored

Double-click handling caused the second click to be ignored
for keymaps that only handle click.
June 21, 2018, 08:32 (GMT)
Merge branch 'master' into blender2.8
June 21, 2018, 08:07 (GMT)
Fix T55491: Double click fail in menu popups
June 21, 2018, 07:49 (GMT)
WM: don't make LMB a special case for double click
June 21, 2018, 07:22 (GMT)
CodeStyle: Comments
June 21, 2018, 07:05 (GMT)
Code cleanup: Added newline
June 21, 2018, 07:04 (GMT)
Missed warning is previous commit
June 21, 2018, 07:02 (GMT)
Studiolight: Calculation of irradiance buffer

The calculation of the irradiance buffer was slow. Now it is only
calculated when it is being used (background_alpha > 0.0)
this solves the freeze when switching to LookDev mode.

Also changed the default calculation to use the Spherical Harmonics
calculation. This is able to generate the irradiance buffer fast, but is
less accurate. As the irradiance buffer is only used for visual
guidance speed is more important than accuracy.

Added compile directive to switch between the implementations.
(see STUDIOLIGHT_IRRADIANCE_METHOD)

Disabled caching the irradiance buffer when
STUDIOLIGHT_IRRADIANCE_METHOD_SPHERICAL_HARMONICS is used as it is not
needed.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021