Revision 526392a by Jeroen Bakker June 21, 2018, 13:17 (GMT) |
Workbench: Remove warning When in forward rendering and Object outline was disabled every render call created one console warning (uniform objectId not found) this commit removes this warning |
Revision 8534ce9 by Brecht Van Lommel June 21, 2018, 13:04 (GMT) |
Revert "Objects: when active object gets hidden, make it inactive." This reverts commit fec97ec949, it's useful to be able to edit object properties for hidden objects. The issue with mode locking that this was meant to solve will be handled in another way. |
Revision c054a1a by Campbell Barton June 21, 2018, 13:02 (GMT) |
Merge branch 'master' into blender2.8 |
Revision d5552a6 by Jeroen Bakker June 21, 2018, 12:58 (GMT) |
T55570: Moved Texture drawtype as to shading popover the use of the texture drawtype is limited. so who should we have it this prominent on the screen. By adding it as a shading.color_type option we should save some screenspace. |
Revision a4f0829 by Campbell Barton June 21, 2018, 12:54 (GMT) |
UI: preference for developer extras Currently only used for "Edit Source" feature. |
Revision 52aa963 by Campbell Barton June 21, 2018, 12:04 (GMT) |
Fix T55568: second click event ignored Double-click handling caused the second click to be ignored for keymaps that only handle click. |
Revision 3584810 by Brecht Van Lommel June 21, 2018, 11:37 (GMT) |
Python/BLF: add blf.color(r, g, b, a) method. This is needed now that glColor() no longer works. |
Revision 8d1ea6a by Campbell Barton June 21, 2018, 10:53 (GMT) |
Fix T55573: Mode rotate on local axis crashes |
Revision 244cb84 by William Reynish / Pablo Vazquez June 21, 2018, 10:41 (GMT) |
UI: Single column for Rigid Body World |
Revision a283333 by Brecht Van Lommel June 21, 2018, 10:32 (GMT) |
Fix Cycles CUDA render errors with CUDA 9.2. Work around what might be a compiler bug. |
Revision d6313f4 by Brecht Van Lommel June 21, 2018, 09:46 (GMT) |
Fix T55564: Cycles OpenCL build error on some scenes. |
Revision 9b91e72 by Campbell Barton June 21, 2018, 09:10 (GMT) |
Merge branch 'master' into blender2.8 |
Revision b681461 by Campbell Barton June 21, 2018, 09:07 (GMT) |
Fix T55568: second click event ignored Double-click handling caused the second click to be ignored for keymaps that only handle click. |
Revision 6626390 by Campbell Barton June 21, 2018, 08:32 (GMT) |
Merge branch 'master' into blender2.8 |
Revision f1bc933 by Campbell Barton June 21, 2018, 08:07 (GMT) |
Fix T55491: Double click fail in menu popups |
Revision 3995b33 by Campbell Barton June 21, 2018, 07:49 (GMT) |
WM: don't make LMB a special case for double click |
Revision 00d5237 by Jeroen Bakker June 21, 2018, 07:22 (GMT) |
CodeStyle: Comments |
Revision e60d4d6 by Jeroen Bakker June 21, 2018, 07:05 (GMT) |
Code cleanup: Added newline |
Revision 54c4a10 by Jeroen Bakker June 21, 2018, 07:04 (GMT) |
Missed warning is previous commit |
Revision 032c741 by Jeroen Bakker June 21, 2018, 07:02 (GMT) |
Studiolight: Calculation of irradiance buffer The calculation of the irradiance buffer was slow. Now it is only calculated when it is being used (background_alpha > 0.0) this solves the freeze when switching to LookDev mode. Also changed the default calculation to use the Spherical Harmonics calculation. This is able to generate the irradiance buffer fast, but is less accurate. As the irradiance buffer is only used for visual guidance speed is more important than accuracy. Added compile directive to switch between the implementations. (see STUDIOLIGHT_IRRADIANCE_METHOD) Disabled caching the irradiance buffer when STUDIOLIGHT_IRRADIANCE_METHOD_SPHERICAL_HARMONICS is used as it is not needed. |
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