Revision 36e82b7 by Ray molenkamp June 16, 2018, 18:29 (GMT) |
make.bat: Fix `make showhashes` not working. broke in recent refactor. |
Revision c21499b by Campbell Barton June 16, 2018, 16:27 (GMT) |
UI: show decorator icon for static-override |
Revision 3b7f630 by Bastien Montagne June 16, 2018, 16:02 (GMT) |
Merge branch 'master' into blender2.8 |
Revision dc1c820 by Bastien Montagne June 16, 2018, 16:02 (GMT) |
Cleanup: remove BLI_frand from GreasePencil code. |
Revision 0a8e6b4 by Campbell Barton June 16, 2018, 15:31 (GMT) |
Correct assert in recent changes |
Revision 3cf239c by Campbell Barton June 16, 2018, 14:29 (GMT) |
UI: support dragging to key-frame |
Revision d8c2c63 by Campbell Barton June 16, 2018, 14:28 (GMT) |
UI: Add property decorator buttons When use_property_split is enabled, this template adds buttons to set keyframes, (Alternative to showing color). See: T54951 |
Revision ace8ad8 by Bastien Montagne June 16, 2018, 14:22 (GMT) |
Fix T55427: Removing Vertex Group used by Data Transfer Modifier results in crash. Only fixing crash, proper handling (a.k.a remapping) of all possible cases here, for all possible data layers, is rather involved... |
Revision 8f2acda by Campbell Barton June 16, 2018, 14:16 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 35c71ae by Campbell Barton June 16, 2018, 14:04 (GMT) |
UI: refactor drag-toggle for other button types |
Revision ce80e00 by Clément Foucault June 16, 2018, 13:49 (GMT) |
Edit Mesh: Simplify the overlay shader. Remove all the clip cases and just pass the vertices screen position to the fragment shader. This does put a bit more pressure on the fragment shader but it seems to be faster than before. And it simplify the code a lot. It seems to fix some long standing issue on some intel GPU. |
Revision d45d094 by Clément Foucault June 16, 2018, 13:49 (GMT) |
Edit Mode: Fix bad display of edges when limit selection mode is Off. |
Revision 73abca1 by Campbell Barton June 16, 2018, 13:44 (GMT) |
UI: minor changes from 2.8 - Option to skip multi-data edits. - Open hold buttons on drag. - Utility function to set default value. |
Revision 5600296 by Campbell Barton June 16, 2018, 13:28 (GMT) |
Merge branch 'master' into blender2.8 |
Revision b955747 by Lukas Stockner June 16, 2018, 11:47 (GMT) |
Cycles Cleanup: Remove unneccessary color management call |
Revision 9d87696 by Ray molenkamp June 16, 2018, 02:17 (GMT) |
This option limits visibility of the glew.h header to just bf_gpu and intern_gawain this is to highlight areas in the code that still directly do opengl calls or use opengl types. This is in preparation for supporting alternative rendering back-ends. Reviewers: brecht, fclem Differential Revision: https://developer.blender.org/D3304 |
Revision 01f576e by Brecht Van Lommel June 15, 2018, 21:16 (GMT) |
Merge branch 'master' into blender2.8 The Eevee AO node supports the new Normal socket, but ignores Distance, Samples, Inside and Only Local settings. |
June 15, 2018, 20:16 (GMT) |
Cycles: change Ambient Occlusion shader to output colors. This means the shader can now be used for procedural texturing. New settings on the node are Samples, Inside, Local Only and Distance. Original patch by Lukas with further changes by Brecht. Differential Revision: https://developer.blender.org/D3479 |
Revision 469408d by Campbell Barton June 15, 2018, 19:05 (GMT) |
UI: fix redundant scrolling in the redo panel |
Revision 0ff87e3 by Campbell Barton June 15, 2018, 18:55 (GMT) |
Cleanup: code style |
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