Revision 51f1ed8 by Campbell Barton June 14, 2018, 20:44 (GMT) |
Cleanup: style |
Revision 928d31d by Campbell Barton June 14, 2018, 20:32 (GMT) |
WM: fix redo region setting the context |
Revision 26786a2 by Campbell Barton June 14, 2018, 20:27 (GMT) |
WM: add support for temporary region data |
Revision 3ee6066 by Lukas Stockner June 14, 2018, 20:21 (GMT) |
Cycles: Query XYZ to/from Scene Linear conversion from OCIO instead of assuming sRGB I've limited it to just the RGB<->XYZ stuff for now, correct image handling is the next step. Reviewers: brecht, sergey Differential Revision: https://developer.blender.org/D3478 |
Revision 064e701 by Lukas Stockner June 14, 2018, 20:16 (GMT) |
Cycles: Connect value inputs to Strength instead of Color when inserting an Emission node Same result, but saves an additional ConvertNode. |
Revision 716e138 by Lukas Stockner June 14, 2018, 20:07 (GMT) |
Cycles: Automatically detect HDRI resolution by default and use non-square sampling map The automatic mode checks all Enviroment Texture nodes and picks the largest image's resolution. If there are no Enviroment Textures, it just uses the old default. Also, the sampling map now isn't limited to square shapes. The automatic detection uses the exact image size, the manual UI option now halves the value to get the height. A default aspect ratio of 2:1 makes sense since this is what most HDRIs use. Reviewers: brecht, sergey Differential Revision: https://developer.blender.org/D3477 |
Revision 1adfabc by Campbell Barton June 14, 2018, 19:58 (GMT) |
WM: revert part of Top-Bar inclusion This removes OperatorRepeatContextHandle, from 5f6c45498c92b since we now only have redo in the area an operator is executed in. These values could be invalid and crashed in some cases. |
Revision 7afa59e by Clément Foucault June 14, 2018, 19:45 (GMT) |
Edit Mesh: Fix blending function of edges This fix the ugly (usually) dark outline that was around selected edges. |
Revision dc25e69 by Brecht Van Lommel June 14, 2018, 18:58 (GMT) |
Fix motion paths not updating correctly for bones in some cases. Sometimes the evaluated pose channel pointers can change during depsgraph evaluation, so we can't store them ahead of time. The object pointer should be ok since evaluated ID memory is reused. |
Revision 2e09b27 by Clément Foucault June 14, 2018, 16:17 (GMT) |
Revert "GHOST: GLX: Remove XInitThreads" This reverts commit 7529690df38ced314d59af3b10c610e3fd56c807. I tried to put manually add threading protection to GHOST around Xlib calls but that did not fix the crashes. So reverting that for now despite the performance implication on some system. |
Revision dc856be by Clément Foucault June 14, 2018, 16:17 (GMT) |
Preview: Add own opengl context to render preview images. |
Revision a8e8808 by Sybren A. Stüvel June 14, 2018, 15:35 (GMT) |
Give RigidBodyWorld collection a fake user This prevents it from disappearing when the blend file is saved. |
Revision 8dc8830 by Campbell Barton June 14, 2018, 14:48 (GMT) |
UI: redo panel would still start zoomed in at times |
Revision 59bb5d3 by Bastien Montagne June 14, 2018, 14:43 (GMT) |
Cleanup: some remaining G.main's in COllada in 2.8... |
Revision a03fb42 by Jeroen Bakker June 14, 2018, 14:28 (GMT) |
Workbench: Code cleanup: Double assignment |
Revision b9c9b87 by Bastien Montagne June 14, 2018, 14:25 (GMT) |
Cleanup: remove BLI_frand ugly global random generator usage from compositor. |
Revision 3a36cbd by Campbell Barton June 14, 2018, 14:14 (GMT) |
Transform: Suppress assert w/ vertex paint |
Revision 00eeb05 by Sergey Sharybin June 14, 2018, 14:04 (GMT) |
Depsgraph: Make certain components NOT tag copy-on-write when they are tagged Currently done for mesh batch cache update, and for base flags sync. Those components do not need anything from original object, and hence can skip CoW tag and have faster update after them used. |
Revision 42d8872 by Sergey Sharybin June 14, 2018, 14:04 (GMT) |
Depsgraph: Use dedicated ocmponent for object's base flags flush |
Revision 87b2444 by Bastien Montagne June 14, 2018, 13:55 (GMT) |
Merge branch 'master' into blender2.8 Conflicts: source/blender/collada/AnimationExporter.cpp source/blender/collada/AnimationExporter.h source/blender/collada/ArmatureImporter.cpp source/blender/collada/ArmatureImporter.h source/blender/collada/ControllerExporter.cpp source/blender/collada/ControllerExporter.h source/blender/collada/DocumentExporter.cpp source/blender/collada/DocumentImporter.cpp source/blender/collada/GeometryExporter.cpp source/blender/collada/GeometryExporter.h source/blender/collada/MeshImporter.cpp source/blender/collada/MeshImporter.h source/blender/collada/SkinInfo.cpp source/blender/collada/SkinInfo.h source/blender/collada/collada_utils.cpp source/blender/collada/collada_utils.h |
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