Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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June 14, 2018, 07:25 (GMT)
WM: option not to draw arrow manipulator stem
June 14, 2018, 07:17 (GMT)
Cleanup: rename arrow manipulator 'draw_options'

Rename to 'transform' since this controls interaction.
June 14, 2018, 06:30 (GMT)
UI: correct HUD zoom resetting
June 13, 2018, 20:20 (GMT)
DRW: Fix crash caused by hair transform feedback

Seem to be cause by the lack of proper FBO bound.
June 13, 2018, 19:00 (GMT)
3D View: make navigation buttons smaller

Keep orbit large, other buttons are now closer to other icons buttons.
June 13, 2018, 17:26 (GMT)
Merge branch 'master' into blender2.8

This includes making Eevee match Cycles behavior of inserting an emission
node when linking colors to closures.
June 13, 2018, 16:39 (GMT)
Fix undo group to use human readable name, since this shows in the UI.
June 13, 2018, 16:39 (GMT)
Fix undo of transform after frame change undoing too much.

For grouped undo we should not skip the undo push, rather replace the
previous undo push. This way undo goes back to the state after the last
operation in the group.
June 13, 2018, 16:39 (GMT)
Cycles: auto insert emission node when linking color to closure.

This is convenient for previewing the output of a node, and we agreed
to support this behavior in both Eevee and Cycles.
Revision e5880eb by Rohan Rathi
June 13, 2018, 16:26 (GMT)
Fix exception in superellipse where precision_reached is used
with proper initialization
June 13, 2018, 16:25 (GMT)
Merge branch 'master' into blender2.8
Revision 2922131 by Rohan Rathi
June 13, 2018, 16:23 (GMT)
Corrected bevel of vertex by using profiles for curve of bevel
June 13, 2018, 16:23 (GMT)
WM: check release event for particle edit mode

Caused by drag event.
June 13, 2018, 14:47 (GMT)
T55456: EditDrawMode

reorganized shader compilation
June 13, 2018, 14:47 (GMT)
T55456: EditDrawMode

use darker defaults for not active selection mode elements
June 13, 2018, 14:42 (GMT)
Merge branch 'master' into blender2.8

Conflicts:
source/blender/blenloader/intern/readfile.c
source/blender/editors/mesh/editmesh_utils.c
source/blenderplayer/bad_level_call_stubs/stubs.c
June 13, 2018, 14:34 (GMT)
Revert "T55456: EditDrawMode"

This reverts commit da6ed54569d03d18512e46ae08629bf72a592a82.
June 13, 2018, 14:29 (GMT)
Cleanup: get rid of last G.main in BMesh code.
June 13, 2018, 14:17 (GMT)
Cleanup: unused var
June 13, 2018, 14:07 (GMT)
Tag object/scene for selection update from operators

Before that depsgraph tagging was done from inside notifier listener in
viewport. This had the following issues:

- If there are no viewports, selection tag was not done. Causing possible
issues when object becomes visible.

- Required special trickery to detect which data to tag for update.

- Was causing crash when transforming/selecting markers in clip editor.
This is because selecting marker needed to poke viewport to redraw, since
selected bundles will be displayed differently in viewport.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021