Revision 22ac20a by Campbell Barton June 14, 2018, 07:25 (GMT) |
WM: option not to draw arrow manipulator stem |
Revision eeca206 by Campbell Barton June 14, 2018, 07:17 (GMT) |
Cleanup: rename arrow manipulator 'draw_options' Rename to 'transform' since this controls interaction. |
Revision b839d67 by Campbell Barton June 14, 2018, 06:30 (GMT) |
UI: correct HUD zoom resetting |
Revision 2f3e890 by Clément Foucault June 13, 2018, 20:20 (GMT) |
DRW: Fix crash caused by hair transform feedback Seem to be cause by the lack of proper FBO bound. |
Revision 8d2309f by Campbell Barton June 13, 2018, 19:00 (GMT) |
3D View: make navigation buttons smaller Keep orbit large, other buttons are now closer to other icons buttons. |
Revision 711a50c by Brecht Van Lommel June 13, 2018, 17:26 (GMT) |
Merge branch 'master' into blender2.8 This includes making Eevee match Cycles behavior of inserting an emission node when linking colors to closures. |
Revision 4d58fac by Brecht Van Lommel June 13, 2018, 16:39 (GMT) |
Fix undo group to use human readable name, since this shows in the UI. |
Revision 3102833 by Brecht Van Lommel June 13, 2018, 16:39 (GMT) |
Fix undo of transform after frame change undoing too much. For grouped undo we should not skip the undo push, rather replace the previous undo push. This way undo goes back to the state after the last operation in the group. |
Revision 90e6323 by Brecht Van Lommel June 13, 2018, 16:39 (GMT) |
Cycles: auto insert emission node when linking color to closure. This is convenient for previewing the output of a node, and we agreed to support this behavior in both Eevee and Cycles. |
Revision e5880eb by Rohan Rathi June 13, 2018, 16:26 (GMT) |
Fix exception in superellipse where precision_reached is used with proper initialization |
Revision a3c630a by Campbell Barton June 13, 2018, 16:25 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 2922131 by Rohan Rathi June 13, 2018, 16:23 (GMT) |
Corrected bevel of vertex by using profiles for curve of bevel |
Revision 57cd52a by Campbell Barton June 13, 2018, 16:23 (GMT) |
WM: check release event for particle edit mode Caused by drag event. |
Revision 2e23385 by Jeroen Bakker June 13, 2018, 14:47 (GMT) |
Revision 645c918 by Jeroen Bakker June 13, 2018, 14:47 (GMT) |
Revision 4943739 by Bastien Montagne June 13, 2018, 14:42 (GMT) |
Merge branch 'master' into blender2.8 Conflicts: source/blender/blenloader/intern/readfile.c source/blender/editors/mesh/editmesh_utils.c source/blenderplayer/bad_level_call_stubs/stubs.c |
Revision b8015ec by Jeroen Bakker June 13, 2018, 14:34 (GMT) |
Revision f61c30f by Bastien Montagne June 13, 2018, 14:29 (GMT) |
Cleanup: get rid of last G.main in BMesh code. |
Revision cd0a483 by Campbell Barton June 13, 2018, 14:17 (GMT) |
Cleanup: unused var |
Revision 9c65227 by Sergey Sharybin June 13, 2018, 14:07 (GMT) |
Tag object/scene for selection update from operators Before that depsgraph tagging was done from inside notifier listener in viewport. This had the following issues: - If there are no viewports, selection tag was not done. Causing possible issues when object becomes visible. - Required special trickery to detect which data to tag for update. - Was causing crash when transforming/selecting markers in clip editor. This is because selecting marker needed to poke viewport to redraw, since selected bundles will be displayed differently in viewport. |
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