Blender Git Commits

Blender Git "master" branch commits.

Page: 1708 / 5574

June 7, 2018, 17:16 (GMT)
BKE_world_eval: cleanup
June 7, 2018, 17:13 (GMT)
No more need to tag sss as dirty for EEVEE

And for the records, this shoudn't have been added to the
GPU_material_uniform_buffer_tag_dirty function since they are unrelated.
June 7, 2018, 17:06 (GMT)
Remove more printfs ....
June 7, 2018, 17:01 (GMT)
Alembic export: use depsgraph to get evaluated mesh/object
June 7, 2018, 17:01 (GMT)
Alembic export: no need to check particle's mesh_final on export

Hair writing is still not working properly, though, but at least now
samples are written at all.
June 7, 2018, 17:01 (GMT)
Alembic import: don't crash Blender when reading invalid samples
June 7, 2018, 17:01 (GMT)
Alembic hair writer: avoid double-free
June 7, 2018, 17:01 (GMT)
Alembic export: cleaned up multiply-passed depsgraph & scene

Those can now solely be found in the ExportSettings object.
June 7, 2018, 16:58 (GMT)
Eevee: Fix hair not rendering.
June 7, 2018, 16:45 (GMT)
Merge branch 'master' into blender2.8

Conflicts:
source/blender/editors/sculpt_paint/paint_vertex.c
source/blender/editors/sculpt_paint/sculpt.c
source/blender/editors/sculpt_paint/sculpt_undo.c
June 7, 2018, 16:44 (GMT)
Remove printfs

... it's getting late here.
June 7, 2018, 16:43 (GMT)
Fix crash cause by SSS referencing Material Nodetree data.
June 7, 2018, 16:43 (GMT)
Fix memleak with GPUhairs.
June 7, 2018, 16:36 (GMT)
Cleanup: typo, and 0 -> false for booleans.
June 7, 2018, 16:01 (GMT)
Wireframe: Fix edges or non manifold meshes not showing.

This will show the associated edges to the vertices but that's the only
workaround I can think of right now.
June 7, 2018, 16:01 (GMT)
Wireframe: Change / Optimize the limited wireframe visibility option.

This make the limited wireframe not a performance problem anymore.

However, this does change the number of edges displayed as the threshold
is now computed per vertex instead of per edges.

For this reason we extended (internaly) the range of the slider so that the
users can hide more edge.
June 7, 2018, 15:08 (GMT)
Merge branch 'master' into blender2.8
June 7, 2018, 15:06 (GMT)
WM: add support for drag events

This allows for a single key to be mapped to both release and drag,
useful for pie menus to share a key with a different action.
June 7, 2018, 14:53 (GMT)
Merge branch 'master' into blender2.8
June 7, 2018, 14:52 (GMT)
Fix key repeat events resetting the click timer
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021