Revision 52502ad by Campbell Barton June 6, 2018, 07:24 (GMT) |
UI: WM_OT_call_panel option to keep popovers open |
Revision 14251d4 by Jeroen Bakker June 6, 2018, 06:50 (GMT) |
Workbench: Speed up fo scene with many duplis The ObjectID pass was generating per material per dupli a specific number for the outline what results in a GPU context switch. In spring scene 01-050 a scene with many trees (duplis) generated 28000 GPU materials. Now only new materials are created when objectid pass is enabled. Also added a hard limit to the number of objects for the objectid pass (255) Basically the outline between objects will not be drawn, but it will be very hard to detect them also. Also fixed for XRay mode. |
Revision 1889eec by Campbell Barton June 6, 2018, 06:32 (GMT) |
UI: use regular size icons for toolbar popup Test this since the popup feels disruptive/flashing when its too large when set smaller it looks closer to a menu w/ key-accelerators which is the intention in this case. It's also more likely the active tool can be placed under the cursor. |
Revision c1a880b by Campbell Barton June 6, 2018, 06:20 (GMT) |
Fix object selection w/ COW |
Revision 3c9e2e8 by Campbell Barton June 5, 2018, 19:32 (GMT) |
Cleanup: style |
Revision 851829c by Clément Foucault June 5, 2018, 18:54 (GMT) |
Eevee: Improve load time. Only generate shadow store shaders on demand and create a simpler shader for small blur radius. |
Revision 18a8bb5 by Rohan Rathi June 5, 2018, 17:51 (GMT) |
Fix compilation error due to different params in freeCustomNormalArray declaration and definition |
Revision e394a78 by Clément Foucault June 5, 2018, 17:49 (GMT) |
Fix compilation issue due to last commit. |
Revision d5ce40a by Clément Foucault June 5, 2018, 17:35 (GMT) |
Wireframe: Add slider to hide edges from coplanar faces The default behaviour is to show the same amount of edges as 2.7. The slider makes it possible to show all edges or even less. |
Revision 713027b by Ray molenkamp June 5, 2018, 17:29 (GMT) |
make.bat : move all experimental options to their own section in the help. |
Revision 9838116 by Ray molenkamp June 5, 2018, 16:40 (GMT) |
make.bat : bring the help up to date with recent additions to the build script. |
Revision cd58ce8 by Ray molenkamp June 5, 2018, 16:39 (GMT) |
make.bat : check for existence of ninja before using it. |
Revision 5e44324 by Ray molenkamp June 5, 2018, 16:38 (GMT) |
make.bat: change the way the vs buildtools are detected. The recent change also used the buildtools instead of the regular compiler, you now have to explicitly state what you want to use : 2017 - the standard msvc compiler 2017pre - the msvc compiler from the preview installation 2017b - the msvc compiler from the buildtools installation |
Revision 7ff07dd by Bastien Montagne June 5, 2018, 15:56 (GMT) |
Merge branch 'master' into blender2.8 Conflicts: source/blender/windowmanager/intern/wm_files.c |
Revision 1628a68 by Bastien Montagne June 5, 2018, 15:54 (GMT) |
Fix crash in owmn previous commit. |
Revision f0d9dba by Bastien Montagne June 5, 2018, 15:02 (GMT) |
Merge branch 'master' into blender2.8 Conflicts: source/blender/blenkernel/intern/blendfile.c source/blender/blenloader/intern/readfile.h source/blender/blenloader/intern/versioning_250.c source/blender/blenloader/intern/versioning_260.c source/blender/blenloader/intern/versioning_270.c source/blender/blenloader/intern/versioning_legacy.c source/blender/editors/render/render_shading.c source/blender/makesrna/intern/rna_movieclip.c source/blender/render/intern/source/pipeline.c source/blender/render/intern/source/voxeldata.c |
Revision ce6db95 by Sybren A. Stüvel June 5, 2018, 14:59 (GMT) |
Moved function declarations from BKE_DerivedMesh.h to BKE_mesh_runtime.h The function definitions still reside in DerivedMesh.c. Once we're done porting all the DerivedMesh use to Mesh, we'll move the still-relevant functions to mesh_runtime.c. This move is now cumbersome due to shared statically-declared utility functions in DerivedMesh.c |
Revision a9ed505 by Sybren A. Stüvel June 5, 2018, 14:59 (GMT) |
Moved function declarations from BKE_mesh.h ? BKE_mesh_runtime.h |
Revision 7436fb2 by Campbell Barton June 5, 2018, 14:36 (GMT) |
Merge branch 'master' into 28 |
Revision 481cdb0 by Bastien Montagne June 5, 2018, 14:33 (GMT) |
Cleanup: use new accessors to blendfile path (Main.name). |
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