Revision ecb143f by Sergey Sharybin May 3, 2018, 10:57 (GMT) |
Render preview: Remove dedicated depsgraph It is not needed since render pipeline will create its own depsgraph. |
Revision 5975d65 by Sergey Sharybin May 3, 2018, 10:55 (GMT) |
Depsgraph: Tag IDs for animation update on visible update Without this it's quite unpredictable what state of unkeyed changes datablock will end up with. |
Revision ef94415 by Sergey Sharybin May 3, 2018, 10:55 (GMT) |
Depsgraph: Fix threading conflict between node animation and shading update |
Revision 98ac018 by Sergey Sharybin May 3, 2018, 10:55 (GMT) |
Depsgraph: Fix wrong debug message |
Revision c4bf936 by Dalai Felinto May 3, 2018, 09:48 (GMT) |
Fix sculpt grab cursor This was broken since 33bb8b785a9 (triple-buffer changes). We need to account to the area limits when drawing the cursor. |
Revision 1833e8d by Sergey Sharybin May 3, 2018, 09:25 (GMT) |
Fix for material/node tree localization The workaround removal was wrong, the whole id->adt of a local copy is to be NULL. But now instead of modifying original datablock, we tell library manager to not copy animation data. |
Revision 8431e0a by Clément Foucault May 3, 2018, 09:20 (GMT) |
UI: Fix region_draw_azone_tab_plus missing/broken background. This was due to the background being drawn by a batch that had its VAO generated in the windows "UI" context. Since we use the DRW ogl context to draw the entire area, we have to regenerate the VAO for thoses UI batches to be drawn correctly. |
Revision 026792f by Jeroen Bakker May 3, 2018, 08:55 (GMT) |
Workbench: Show 3D Cursor Overlay |
Revision d64f122 by Dalai Felinto May 3, 2018, 07:59 (GMT) |
Initialize alpha discard for uiWidgetBaseParameters No functional change, just playing safe and documenting how to initialize the parameter in most of the cases. |
Revision 31f8d05 by Campbell Barton May 3, 2018, 06:31 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 0d6ddd0 by Campbell Barton May 3, 2018, 06:20 (GMT) |
Cleanup: split out extrude spin/screw Since these will have their own manipulators, its more convenient to keep them separate. |
Revision e954082 by Campbell Barton May 3, 2018, 05:33 (GMT) |
WM: warn when tool widget not found This happens when testing adding tools, assert isn't useful. |
Revision d9f4ce6 by Campbell Barton May 3, 2018, 05:22 (GMT) |
Cleanup: trailing space |
Revision 7840c59 by Campbell Barton May 3, 2018, 05:21 (GMT) |
Cleanup: remove axis bounds ifdef This was added for scale-cage manipulator, but seems generally useful. |
Revision 51aba69 by Campbell Barton May 3, 2018, 05:19 (GMT) |
Transform: expose 3D center/axis calculation This is needed for other manipulator placement. |
Revision f5cb967 by Campbell Barton May 3, 2018, 05:09 (GMT) |
WM: add function to access last_properties |
Revision e4774c0 by Germano Cavalcante May 3, 2018, 00:26 (GMT) |
Metaball: pointers used in `DRW_shgroup_call_dynamic_add` don't need to hold the reference. |
Revision 36bbf80 by Clément Foucault May 2, 2018, 18:49 (GMT) |
Armature: Envelope: Small cleanup + don't smooth the distance display. The actual weighting calculation is not smooth as the bone display. The bone itself can be smooth for esthetic purpose but the distance display should match the underlying weighting formula. |
Revision 46662a2 by Clément Foucault May 2, 2018, 18:49 (GMT) |
Armature: Envelope: Optimize outline shader. |
Revision 0ea329d by Clément Foucault May 2, 2018, 18:49 (GMT) |
Armature: Envelope: Revisit envelope drawing again. Past shader was too slow and had bad artifacts. This method is much simpler and eficient and only exhibit some popping when the raidus of the head/tail is changed. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021