Revision 7d384bc by Bastien Montagne May 2, 2018, 16:45 (GMT) |
Static Override: Lock 'edition' of constraints & modifiers from overridden data. Means that you cannot move or delete constraints/modifiers coming from the overriden linked datablock. Local inserted ones can be fully edited. |
Revision fd23c42 by Clément Foucault May 2, 2018, 16:39 (GMT) |
Paint Vertex Mode: Fix shader not free. |
Revision 1ff2646 by Clément Foucault May 2, 2018, 16:39 (GMT) |
Eevee: Add Lamp Specular multiplier. It's usefull in some scenario to tweak the specular intensity of a light without modifying the diffuse contribution. Cycles allows it via lamps material which we currently not support in Eevee. This is a good workaround for now. |
Revision 965e6ed by Dalai Felinto May 2, 2018, 16:32 (GMT) |
Fix T54864: Assert when changing interface display scale The asserts were introduced on rB5f6c45498c92 (top-bar). Although the asserts are technically correct, they would fail even in master. And the commit simply added the asserts without fixing the situation itself (as you can see in the report, it is really simple to reproduce this issue). I propose we remove the asserts and bring them back only when the situation itself is fixed. It doesn't make sense to introduce asserts that would fail with the current state of the code. |
Revision 0fb5a39 by Bastien Montagne May 2, 2018, 16:14 (GMT) |
Static Override: add insertion for modifiers and one constraints, fix editing of inserted items in collections. Now insertable collection items have a flag to say they are 'local' (and hence can be freely edited). |
Revision d877831 by Jeroen Bakker May 2, 2018, 15:37 (GMT) |
Merge branch 'blender2.8' of git.blender.org:blender into blender2.8 |
Revision f0d67d8 by Jeroen Bakker May 2, 2018, 15:37 (GMT) |
Workbench: Linear => srgb conversion |
Revision b6b1733 by Dalai Felinto May 2, 2018, 15:37 (GMT) |
Fix mysterious crash on tooltips This was a hard to reproduce bug, but it happens often enough. Basically the tooltip of the active tool was been invoked when context had no valid ScrArea which would lead to a crash. We now just return no tooltip in these cases. |
Revision 3fa6b6e by Sergey Sharybin May 2, 2018, 15:09 (GMT) |
Depsgraph: Add function to iterate over all original IDs |
Revision 7c32ef8 by Sergey Sharybin May 2, 2018, 15:09 (GMT) |
Use meaningful debug name for render depsgraph |
Revision 6560a96 by Sergey Sharybin May 2, 2018, 15:09 (GMT) |
Depsgraph: Show log message when tagging specific depsgraph ID |
Revision b6aa8a7 by Sergey Sharybin May 2, 2018, 15:09 (GMT) |
Depsgraph: Add per-depsgraph debug name which is shown in the logs This way we can see for which depsgraph datablock is being evaluated for. |
Revision 651a255 by Sergey Sharybin May 2, 2018, 15:09 (GMT) |
Depsgraph: Cleanup, naming conventions |
Revision bb75c4c by Sergey Sharybin May 2, 2018, 15:09 (GMT) |
Depsgraph: Make all print messages to respect per-depsgraph debug flags |
Revision 65e6654 by Sergey Sharybin May 2, 2018, 15:09 (GMT) |
Depsgraph: Allow per-depsgraph debug flags Currently only affects EVALUATION debug messages, rest are to be supported on per-depsgraph level. |
Revision 2f4dea0 by Sergey Sharybin May 2, 2018, 15:09 (GMT) |
Depsgraph: Use utility function to print CoW update function |
Revision c7e0bb0 by Sergey Sharybin May 2, 2018, 15:09 (GMT) |
Depsgraph: Make bAction a part of dependency graph There are various values which depends on context in there, for example current driver value and original DNA value f-curve is applied for. This partially fixes issue with not being able to tweak keyed values when material preview is open. The material preview is not being currently updated against non-keyed changes since every tweak of material property does full preview scene depsgraph evaluation. |
Revision 98461aa by Jeroen Bakker May 2, 2018, 15:08 (GMT) |
Workbench: Fix interface change in draw maanger |
Revision 9cfbdff by Jeroen Bakker May 2, 2018, 14:59 (GMT) |
Merge branch 'blender2.8' of git.blender.org:blender into blender2.8 |
Revision befbf7e by Clément Foucault May 2, 2018, 14:45 (GMT) |
Vertex Paint: Use Linear colors for interpolation. This matches Cycles and Eevee's behaviour. |
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