Blender Git Commits

Blender Git "master" branch commits.

Page: 1818 / 5574

April 18, 2018, 17:11 (GMT)
Pose: multi-object Flip Quats
April 18, 2018, 16:56 (GMT)
Pose: multi-object support for clear transform
April 18, 2018, 16:56 (GMT)
Use macros for looping over pose bones
April 18, 2018, 16:56 (GMT)
MSVC: use 'unsigned int'
April 18, 2018, 16:05 (GMT)
Depsgraph: Fix base flag flush for objects from set scene

Fixes view_layer_background_set regression test.

This makes Dalai happy! :)
April 18, 2018, 15:43 (GMT)
Depsgraph; Correct assert for depsgraph scene

We can not do it from builder, since builder will pull set scenes.
April 18, 2018, 15:35 (GMT)
Depsgraph: Fix missing bases array update

view_layer_object_copy test was broken.

This is a quick fix for now, can be optimized further later.
April 18, 2018, 15:22 (GMT)
Edit Mesh: improve subdivide multi-object

Don't run the operator on faces/edges without selection.
April 18, 2018, 15:15 (GMT)
Edit Mesh: multi-object poke support
April 18, 2018, 15:06 (GMT)
Fix layer unittests after scene/workspace engine changes

Note: view_layer_background_set and view_layer_object_copy still fail.
But they were failing before.
April 18, 2018, 14:35 (GMT)
Workspaces: remove workspace engine, use 3D viewport draw mode instead.

ViewRender was removed, which means we can't get the render engine for files
saved in 2.8. We assume that any files saved in 2.8 were intended to use Eevee
and set the engine to that.

A fix included with this is that .blend thumbails now draw with Clay mode,
and never Eevee or Cycles. These were drawn with solid mode in 2.7, and should
be very fast and not e.g. load heavy image textures.

Differential Revision: https://developer.blender.org/D3156
April 18, 2018, 14:35 (GMT)
Workbench: don't change to workbench drawtype for files saved in 2.8.

Assume files saved in 2.8 were intended for Eevee and set them to material
viewport shading. In Eevee this is equal to rendered draw mode, in Cycles
this will draw with Eevee. This way Eevee demo files still show something
interesting when opened.
April 18, 2018, 14:34 (GMT)
UV Edit Draw: Fix assert in `immBeginBatch` -> `vertex_count_makes_sense_for_primitive`.
April 18, 2018, 14:12 (GMT)
Fix bad merge conflict resolution

Line got lost..
April 18, 2018, 13:41 (GMT)
Fix missing initialization of depsgraph for snapping context

Was causing crashes once attempting to use snapping.

Reported by mano-wii in IRC, thanks!
April 18, 2018, 13:16 (GMT)
Workbench: use SET_UINT_IN_POINTER for hashes
April 18, 2018, 13:06 (GMT)
Merge branch 'blender2.8' into blender2.8-workbench
April 18, 2018, 12:56 (GMT)
Workbench: fixed C++ style comments
April 18, 2018, 12:46 (GMT)
Cleanup: Indentation
April 18, 2018, 12:13 (GMT)
Added comment to explain MeshRenderData.orco
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021