Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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April 17, 2018, 15:51 (GMT)
Removing Blender Game Engine from Blender 2.8

Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine

This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.

Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
that we can wait until then to remove this.
April 17, 2018, 15:38 (GMT)
Disable GAME ENGINE from the build options
April 17, 2018, 15:36 (GMT)
Merge remote-tracking branch 'origin/master' into blender2.8
April 17, 2018, 15:34 (GMT)
Particles: Hair: Make hair selectable in the 3D view.
April 17, 2018, 15:22 (GMT)
Interface: Show properties values from evaluated datablocks

This is a way to deal with animated properties in evaluated version
off datablock. Previously, running blender with copy-on-write enabled
will show original values. Now we can see proper properties, while
typing values in still goes to the original datablock.

Thanks Brecht for the review!
April 17, 2018, 15:00 (GMT)
Object Mode: Fix wrong wire color on non-meshes objects.
April 17, 2018, 15:00 (GMT)
Object Mode: Cleanup uneeded texture attachment.
April 17, 2018, 14:39 (GMT)
Merge branch 'blender2.8' into blender2.8-workbench
April 17, 2018, 14:34 (GMT)
Workbench: Switching Draw engines based on draw mode
April 17, 2018, 13:53 (GMT)
UI: Fix T54691: Vector icon vs Widget base ordering.

It was making keyframe marker and bone theme color icon disappear under
their button.
April 17, 2018, 13:33 (GMT)
Eevee: Render: Fix assert with framebuffer not being bound before read.
April 17, 2018, 13:33 (GMT)
Eevee: Fix AA in render mode.

Was due to wrong framebuffer being read because of wrong comparisson caused
by b9ec7a92725e1567c12475a9eb59191edca1dc32
April 17, 2018, 12:59 (GMT)
Merge branch 'blender2.8' into blender2.8-workbench
April 17, 2018, 12:58 (GMT)
Workbench: Draw modes
April 17, 2018, 11:49 (GMT)
Depsgraph: Allow querying NULL IDs for evaluated version

Saves us from extra checks for NULL pointers when using datablocks for read.
April 17, 2018, 11:24 (GMT)
DRW: Fix lightprobe objects outlines.
April 17, 2018, 11:24 (GMT)
GPU: Add GPU_SHADER_INSTANCE_VARIYING_ID_VARIYING_SIZE.

Will be used for probe outline id drawing.
April 17, 2018, 11:24 (GMT)
DRW: Add DRW_UNIFORM_INT_COPY.

This allow to use int uniforms that are not references. Convenient for ids.
April 17, 2018, 10:47 (GMT)
Depsgraph: Fix unwanted node tree copy-over

Was caused by two things from the past:

- Tagging would set id->recalc to COW update flag.
This one is to be ignored.

- Particle tagging will use psys recalc flags on id->recalc,
but we only need to use flags from particles. Otherwise
it will be some collisions in bit masks.
April 17, 2018, 10:29 (GMT)
bpy consistency fix handler_add(handle)

This doesn't change the API, so it doesn't affect any script.
However it give more consistent error messages.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021