Revision 1598061 by Dalai Felinto April 17, 2018, 15:51 (GMT) |
Removing Blender Game Engine from Blender 2.8 Folders removed entirely: * //extern/recastnavigation * //intern/decklink * //intern/moto * //source/blender/editors/space_logic * //source/blenderplayer * //source/gameengine This includes DNA data and any reference to the BGE code in Blender itself. We are bumping the subversion. Pending tasks: * Tile/clamp code in image editor draw code. * Viewport drawing code (so much of this will go away because of BI removal that we can wait until then to remove this. |
Revision 28b996a by Dalai Felinto April 17, 2018, 15:38 (GMT) |
Disable GAME ENGINE from the build options |
Revision 8a695ef by Dalai Felinto April 17, 2018, 15:36 (GMT) |
Merge remote-tracking branch 'origin/master' into blender2.8 |
Revision 2b73076 by Clément Foucault April 17, 2018, 15:34 (GMT) |
Particles: Hair: Make hair selectable in the 3D view. |
Revision 821722a by Sergey Sharybin April 17, 2018, 15:22 (GMT) |
Interface: Show properties values from evaluated datablocks This is a way to deal with animated properties in evaluated version off datablock. Previously, running blender with copy-on-write enabled will show original values. Now we can see proper properties, while typing values in still goes to the original datablock. Thanks Brecht for the review! |
Revision c6681f7 by Clément Foucault April 17, 2018, 15:00 (GMT) |
Object Mode: Fix wrong wire color on non-meshes objects. |
Revision 088b634 by Clément Foucault April 17, 2018, 15:00 (GMT) |
Object Mode: Cleanup uneeded texture attachment. |
Revision 81ede70 by Jeroen Bakker April 17, 2018, 14:39 (GMT) |
Merge branch 'blender2.8' into blender2.8-workbench |
Revision d26b759 by Jeroen Bakker April 17, 2018, 14:34 (GMT) |
Workbench: Switching Draw engines based on draw mode |
Revision d442e0a by Clément Foucault April 17, 2018, 13:53 (GMT) |
UI: Fix T54691: Vector icon vs Widget base ordering. It was making keyframe marker and bone theme color icon disappear under their button. |
Revision b229c87 by Clément Foucault April 17, 2018, 13:33 (GMT) |
Eevee: Render: Fix assert with framebuffer not being bound before read. |
Revision 1eea3e4 by Clément Foucault April 17, 2018, 13:33 (GMT) |
Eevee: Fix AA in render mode. Was due to wrong framebuffer being read because of wrong comparisson caused by b9ec7a92725e1567c12475a9eb59191edca1dc32 |
Revision 3759b2a by Jeroen Bakker April 17, 2018, 12:59 (GMT) |
Merge branch 'blender2.8' into blender2.8-workbench |
Revision fa68786 by Jeroen Bakker April 17, 2018, 12:58 (GMT) |
Workbench: Draw modes |
Revision c991bb0 by Sergey Sharybin April 17, 2018, 11:49 (GMT) |
Depsgraph: Allow querying NULL IDs for evaluated version Saves us from extra checks for NULL pointers when using datablocks for read. |
Revision b52cd28 by Clément Foucault April 17, 2018, 11:24 (GMT) |
DRW: Fix lightprobe objects outlines. |
Revision 60b33ea by Clément Foucault April 17, 2018, 11:24 (GMT) |
GPU: Add GPU_SHADER_INSTANCE_VARIYING_ID_VARIYING_SIZE. Will be used for probe outline id drawing. |
Revision ad648b7 by Clément Foucault April 17, 2018, 11:24 (GMT) |
DRW: Add DRW_UNIFORM_INT_COPY. This allow to use int uniforms that are not references. Convenient for ids. |
Revision 17041bd by Sergey Sharybin April 17, 2018, 10:47 (GMT) |
Depsgraph: Fix unwanted node tree copy-over Was caused by two things from the past: - Tagging would set id->recalc to COW update flag. This one is to be ignored. - Particle tagging will use psys recalc flags on id->recalc, but we only need to use flags from particles. Otherwise it will be some collisions in bit masks. |
Revision a0ef147 by Dalai Felinto April 17, 2018, 10:29 (GMT) |
bpy consistency fix handler_add(handle) This doesn't change the API, so it doesn't affect any script. However it give more consistent error messages. |
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