Revision c168090 by Bastien Montagne April 11, 2018, 13:23 (GMT) |
Fix again 'auto override' system. Got lost in big undo refactor. Note that this is probably (maybe) not how we want to have it in the end, things like EditMode undo should probably not trigger this check? |
Revision 9ec26c4 by Sybren A. Stüvel April 11, 2018, 13:07 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 8aa6e4d by Sybren A. Stüvel April 11, 2018, 13:06 (GMT) |
Changed assertion of '..' in file browser entries The previous assert assumed '..' is always there, which isn't necessarily true (for example when in the root of an Asset Engine repository). The new code asserts that if '..' is present it should be the first entry (rather than forcing the first entry to be '..'). |
Revision 5a3c146 by Philipp Oeser April 11, 2018, 12:14 (GMT) |
fix T54549: Vector Transform node in wrong nodeclass the Vector Transform node was added to the "Vector" category in nodeitems_builtins.py but was using the "NODE_CLASS_CONVERTOR" internally (thus using e.g. the 'wrong' theme color) thanx @dingto for review Differential Revision: https://developer.blender.org/D3138 |
Revision ce3adc0 by Campbell Barton April 11, 2018, 07:41 (GMT) |
Merge branch 'master' into blender2.8 |
Revision a3a76bc by Sybren A. Stüvel April 11, 2018, 07:34 (GMT) |
Explicitly specify which tag to use |
Revision c963488 by Campbell Barton April 11, 2018, 07:21 (GMT) |
Pose Mode: pass object to mode enter/exit Also add lower level mode exit function |
Revision debe301 by Campbell Barton April 11, 2018, 07:02 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 32339a5 by Campbell Barton April 11, 2018, 06:53 (GMT) |
Cleanup: minor changes to pose-mode switching API Prepare for multi-object pose mode |
Revision 1b78f05 by Campbell Barton April 10, 2018, 18:17 (GMT) |
Merge branch 'master' into blender2.8 |
Revision f55adab by Campbell Barton April 10, 2018, 18:13 (GMT) |
Cleanup: remove unused flag |
Revision d7aa51a by Clément Foucault April 10, 2018, 17:30 (GMT) |
DRW: Deferred Shader Compilation: Don't recreate ogl context. Only recreate ogl context if we cannot reuse the one of the previous thread. Adding lots of shaders were recreating as many ogl context which was very slow. |
Revision 1bc8eba by Sybren A. Stüvel April 10, 2018, 16:27 (GMT) |
Formatting |
Revision 48dc5c1 by Sybren A. Stüvel April 10, 2018, 16:24 (GMT) |
Fix crashing of EEVEE/Clay engines when importing an Alembic file The dependency graph still isn't updated properly, so animated meshes don't move in EEVEE/Clay, but at least Blender doesn't crash. |
Revision 3dce5b2 by Clément Foucault April 10, 2018, 15:42 (GMT) |
UI: Fix some drawing order issues. |
Revision 04e3633 by Clément Foucault April 10, 2018, 15:42 (GMT) |
WM: Fix a crash (assert) when creating a new window. This happened when creating a window with the cursor over the timeline area. I still don't know exactly what happened but for a reason batches were not reset in this case. |
Revision 3cfca15 by Clément Foucault April 10, 2018, 15:42 (GMT) |
DRW: Hair: Use GWN_PRIM_LINE_STRIPS instead of LINES This means fewer indices to store. That being said, it seems to be a little slower because of the restart index. But that's in the case we would be vertex bound, which is mostly never going to happen. |
Revision 21a57ec by Clément Foucault April 10, 2018, 15:42 (GMT) |
BLF: Style: Fix bad casts. This could have caused overflow issue. |
Revision 8d1c219 by Campbell Barton April 10, 2018, 14:15 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 549d4a5 by Campbell Barton April 10, 2018, 14:14 (GMT) |
Fix transform nearest axis check Was mixing up global/local coords |
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