Blender Git Commits

Blender Git "master" branch commits.

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April 11, 2018, 13:23 (GMT)
Fix again 'auto override' system.

Got lost in big undo refactor.

Note that this is probably (maybe) not how we want to have it in the
end, things like EditMode undo should probably not trigger this check?
April 11, 2018, 13:07 (GMT)
Merge branch 'master' into blender2.8
April 11, 2018, 13:06 (GMT)
Changed assertion of '..' in file browser entries

The previous assert assumed '..' is always there, which isn't necessarily
true (for example when in the root of an Asset Engine repository).

The new code asserts that if '..' is present it should be the first entry
(rather than forcing the first entry to be '..').
April 11, 2018, 12:14 (GMT)
fix T54549: Vector Transform node in wrong nodeclass

the Vector Transform node was added to the "Vector" category in
nodeitems_builtins.py
but was using the "NODE_CLASS_CONVERTOR" internally (thus using e.g. the
'wrong' theme color)

thanx @dingto for review

Differential Revision: https://developer.blender.org/D3138
April 11, 2018, 07:41 (GMT)
Merge branch 'master' into blender2.8
April 11, 2018, 07:34 (GMT)
Explicitly specify which tag to use
April 11, 2018, 07:21 (GMT)
Pose Mode: pass object to mode enter/exit

Also add lower level mode exit function
April 11, 2018, 07:02 (GMT)
Merge branch 'master' into blender2.8
April 11, 2018, 06:53 (GMT)
Cleanup: minor changes to pose-mode switching API

Prepare for multi-object pose mode
April 10, 2018, 18:17 (GMT)
Merge branch 'master' into blender2.8
April 10, 2018, 18:13 (GMT)
Cleanup: remove unused flag
April 10, 2018, 17:30 (GMT)
DRW: Deferred Shader Compilation: Don't recreate ogl context.

Only recreate ogl context if we cannot reuse the one of the previous thread.

Adding lots of shaders were recreating as many ogl context which was very
slow.
April 10, 2018, 16:27 (GMT)
Formatting
April 10, 2018, 16:24 (GMT)
Fix crashing of EEVEE/Clay engines when importing an Alembic file

The dependency graph still isn't updated properly, so animated meshes don't
move in EEVEE/Clay, but at least Blender doesn't crash.
Revision 3dce5b2 by Clément Foucault
April 10, 2018, 15:42 (GMT)
UI: Fix some drawing order issues.
April 10, 2018, 15:42 (GMT)
WM: Fix a crash (assert) when creating a new window.

This happened when creating a window with the cursor over the timeline area.
I still don't know exactly what happened but for a reason batches were not
reset in this case.
April 10, 2018, 15:42 (GMT)
DRW: Hair: Use GWN_PRIM_LINE_STRIPS instead of LINES

This means fewer indices to store. That being said, it seems to be a little
slower because of the restart index. But that's in the case we would be
vertex bound, which is mostly never going to happen.
April 10, 2018, 15:42 (GMT)
BLF: Style: Fix bad casts.

This could have caused overflow issue.
April 10, 2018, 14:15 (GMT)
Merge branch 'master' into blender2.8
April 10, 2018, 14:14 (GMT)
Fix transform nearest axis check

Was mixing up global/local coords
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021