Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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March 13, 2018, 15:03 (GMT)
Cleanup: pass selectmode directly

Pass instead of editmesh or toolsettings.
Needed for multi edit-mode
March 13, 2018, 13:08 (GMT)
Fix (unreported) crash when changing active shapekey in Edit mode.

Looks like someone changed the signature of some RNA update callback,
and for some reason that 'change skey' update function was not updated
(or later got merged from master)...

We'll need RNA to check for its func signatures, some day...
Revision 81c199a by Joshua Leung
March 13, 2018, 10:05 (GMT)
Fix T54302 - Wrong added scene when adding a scene strip to the Sequencer

When adding scene strips to the sequencer, the wrong scenes were
getting getting added if some were skipped. For example:
Given 4 scenes (A, B, C, D) if you're trying to add the last 3 scenes
(B, C, D) as strips to the first scene (A), it would ended up adding
"A, B, C" instead of "B, C, D" as expected.

Fix provided by Andrew (signal9).
Revision e0bb510 by Joshua Leung
March 13, 2018, 10:05 (GMT)
Use Action datablock's own icon (instead of Animation Data's one) for File Browser's lib icons
March 13, 2018, 07:38 (GMT)
Merge branch 'master' into blender2.8
March 13, 2018, 07:03 (GMT)
Cleanup: long lines, use doxy sections
March 13, 2018, 03:25 (GMT)
Eevee: Render: Add Info messages.
March 13, 2018, 02:58 (GMT)
Eevee: Render: Allow cancel during probe update.
March 13, 2018, 02:58 (GMT)
Eevee: Render: Fix softlock if rendering before lazy shader compil ends.

Calling the rendering operator seems to kill any other WM_job running, leaving
uncompiled materials into a GPU_MAT_QUEUED state. This then made the probe update
looping indefinitely (all_materials_updated remaining to false).

To fix this, we resume compilation for materials that are in this state.
Cancelling Render before all material compilation could make certain material
remain uncompiled. Fortunately, this is not allowed as of now.
March 13, 2018, 02:49 (GMT)
GPUMaterial: Fix non finished material status if shader has no output.

This wasn't producing any issue for now but it's better to make things clean.
March 13, 2018, 00:35 (GMT)
Eevee: Fix temporal sampling not resetting.

World Probe update was not resetting the TAA.

This also reset the volume sampling in cases that needs it (world/grid probe diffuse coefs update).
March 13, 2018, 00:24 (GMT)
Eevee: Fix bad Outlines after probe updates.

This was because the default matrices were not setup back after resetting the current TAA sample.
March 12, 2018, 16:37 (GMT)
Fix T54299: crash rendering objects with motion blur disabled, after recent changes.
March 12, 2018, 16:31 (GMT)
Merge branch 'master' into blender2.8
March 12, 2018, 16:29 (GMT)
Cycles: reorganize tests in more evenly distributed groups.
March 12, 2018, 16:29 (GMT)
Cycles: add constant folding to displacement nodes.
March 12, 2018, 16:03 (GMT)
Fix type in comment
March 12, 2018, 16:01 (GMT)
Depsgraph: Make timing profile a command line option

This way we can add even more statistics, even one which will be print
to the console.

Would be nice if we also have verbosity level control.
March 12, 2018, 09:58 (GMT)
Fix T54296: Cycles viewport render stuck on constant re-render

Need Clear ID recalc flag on load. Otherwise it's possible to have
some IDs considered always updated by Cycles, when they were saved
in a tagged-for-update state.

Thanks Bastien for feedback and review!
March 12, 2018, 05:34 (GMT)
Cleanup: typo
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021