Revision 56dcfcc by Mai Lavelle June 30, 2017, 03:07 (GMT) |
Cycles: Disable baking in mega kernel when not in use to improve build times |
Revision 9c2bbfb by Campbell Barton June 30, 2017, 01:48 (GMT) |
Revision 9210a4f by Campbell Barton June 30, 2017, 01:10 (GMT) |
Fix unpredictable trackball rotation D2729 by @IgorNull Currently, trackball rotation sequentially applies rotation across x axis and y axis, which produces a strange/unusable result on diagonal pointer motion. This change fixes the problem by using a single axis which is orthogonal and proportional to mouse delta - matching view-port trackball. |
Revision eb88f0c by Campbell Barton June 30, 2017, 00:10 (GMT) |
Workaround T51934: Array's > SHRT_MAX aren't supported |
Revision cdb07ff by Clément Foucault June 29, 2017, 18:23 (GMT) |
Eevee: Fix broken default coordinate (reported via IRC by Dalai Felinto). |
Revision 98c8b5a by Dalai Felinto June 29, 2017, 17:07 (GMT) |
No need to free all the shaders when appending or reloading libraries To recompile all the shaders is expensive. And something to be avoided at all costs. It was needed before because for every new lamp in the file we needed to recompile the shaders. Now this is no longer required since we are using UBOs for the sahders. |
Revision 2c62493 by Dalai Felinto June 29, 2017, 16:57 (GMT) |
Eevee: No need to free all the gpu materials when world changes. We have a world probe that is used to prevent exactly that. |
June 29, 2017, 16:45 (GMT) |
Fix hair shading after Eevee shader refactor |
Revision 90e16b8 by Clément Foucault June 29, 2017, 15:32 (GMT) |
Eevee: Fix world probe with world without nodetree. |
Revision 5e96df7 by Clément Foucault June 29, 2017, 15:08 (GMT) |
Eevee: Remove Geometry shader usage for background. This fix the behaviour of the light path node that separates the probes background from the viewport background. |
Revision 790b151 by Clément Foucault June 29, 2017, 15:08 (GMT) |
Eevee: Fix T51922: Avoid division by 0. Problem was caused by a division by 0 when rendering the probes. This patch make the visibility equal to 1.0 in this case. |
Revision 9579733 by Clément Foucault June 29, 2017, 15:08 (GMT) |
Eevee: Prepare support for future Anisotropic shading. |
Revision 3888227 by Clément Foucault June 29, 2017, 15:08 (GMT) |
material Glsl: Fix tangent with new orco. |
Revision 2eca054 by Campbell Barton June 29, 2017, 14:03 (GMT) |
Remove dupli-group support for non-empty objects Behavior for mixing object-data & dupli data was confusing, exporters and render engines often got it wrong. |
June 29, 2017, 13:46 (GMT) |
Fix warnings in draw_cache_impl files |
Revision 0210c6b by Bastien Montagne June 29, 2017, 13:44 (GMT) |
Fix T51890: Turning off viewport display for array modifier is blocking dupliface in final render DupliVert/Face were not using render DM at render time. |
June 29, 2017, 12:49 (GMT) |
Fix T51821: Viewport not updating when switching worlds |
Revision 916344b by Campbell Barton June 29, 2017, 11:24 (GMT) |
Fix error getting the tangent layer name |
Revision 7dc9e42 by Campbell Barton June 29, 2017, 10:33 (GMT) |
Missing from last commit |
June 29, 2017, 10:28 (GMT) |
Fix world not updating when changing node links When changing node links for the world material, a redraw of the viewport was not being triggered. |
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