Blender Git Commits

Blender Git "master" branch commits.

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Revision 56dcfcc by Mai Lavelle
June 30, 2017, 03:07 (GMT)
Cycles: Disable baking in mega kernel when not in use to improve build times
June 30, 2017, 01:48 (GMT)
Fix T50887: Holes in fluid mesh on Windows

D2556 by @chrisr
June 30, 2017, 01:10 (GMT)
Fix unpredictable trackball rotation

D2729 by @IgorNull

Currently, trackball rotation sequentially applies rotation across x axis and y axis,
which produces a strange/unusable result on diagonal pointer motion.

This change fixes the problem by using a single axis which is orthogonal
and proportional to mouse delta - matching view-port trackball.
June 30, 2017, 00:10 (GMT)
Workaround T51934: Array's > SHRT_MAX aren't supported
June 29, 2017, 18:23 (GMT)
Eevee: Fix broken default coordinate (reported via IRC by Dalai Felinto).
June 29, 2017, 17:07 (GMT)
No need to free all the shaders when appending or reloading libraries

To recompile all the shaders is expensive. And something to be avoided at all costs.

It was needed before because for every new lamp in the file we needed to
recompile the shaders. Now this is no longer required since we are using
UBOs for the sahders.
June 29, 2017, 16:57 (GMT)
Eevee: No need to free all the gpu materials when world changes.

We have a world probe that is used to prevent exactly that.
Revision 7c72079 by Luca Rood
June 29, 2017, 16:45 (GMT)
Fix hair shading after Eevee shader refactor
June 29, 2017, 15:32 (GMT)
Eevee: Fix world probe with world without nodetree.
June 29, 2017, 15:08 (GMT)
Eevee: Remove Geometry shader usage for background.

This fix the behaviour of the light path node that separates the probes background from the viewport background.
June 29, 2017, 15:08 (GMT)
Eevee: Fix T51922: Avoid division by 0.

Problem was caused by a division by 0 when rendering the probes. This patch make the visibility equal to 1.0 in this case.
June 29, 2017, 15:08 (GMT)
Eevee: Prepare support for future Anisotropic shading.
June 29, 2017, 15:08 (GMT)
material Glsl: Fix tangent with new orco.
June 29, 2017, 14:03 (GMT)
Remove dupli-group support for non-empty objects

Behavior for mixing object-data & dupli data was confusing,
exporters and render engines often got it wrong.
Revision f39d065 by Luca Rood
June 29, 2017, 13:46 (GMT)
Fix warnings in draw_cache_impl files
June 29, 2017, 13:44 (GMT)
Fix T51890: Turning off viewport display for array modifier is blocking dupliface in final render

DupliVert/Face were not using render DM at render time.
Revision b606161 by Luca Rood
June 29, 2017, 12:49 (GMT)
Fix T51821: Viewport not updating when switching worlds
June 29, 2017, 11:24 (GMT)
Fix error getting the tangent layer name
June 29, 2017, 10:33 (GMT)
Missing from last commit
Revision db71df4 by Luca Rood
June 29, 2017, 10:28 (GMT)
Fix world not updating when changing node links

When changing node links for the world material, a redraw of the
viewport was not being triggered.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021