May 9, 2017, 10:32 (GMT) |
Fix T51434: Module math operation is wrong in GLSL shading Based on patch from @lazydodo. Reviewers: sergey Differential Revision: https://developer.blender.org/D2661 |
Revision 06b2f10 by Sergey Sharybin May 9, 2017, 09:44 (GMT) |
Cycles: Enable BPT for NVidia OpenCL |
Revision 378d44d by Sergey Sharybin May 9, 2017, 08:44 (GMT) |
Fix assert failure caused by bug in sequencer interface script If icon_only is True then one must not pass text attribute. |
Revision 586ab12 by Sergey Sharybin May 9, 2017, 08:16 (GMT) |
Libmv: Fix strict compiler warnings, unused variables |
Revision 382c38e by Sergey Sharybin May 9, 2017, 08:05 (GMT) |
Fix T51439: Object not updated when particle system settings change in 2.8 A bit too early to disable workaround for particles. Guess it was commented out after particles removal but was not brought back after particles restore commit. |
Revision 0f561da by Aaron Carlisle May 9, 2017, 03:38 (GMT) |
UI: Editor menu, move VSE below MCE The idea here is to keep things in a logical order to match the order of ones worflow. This concept can be seen in Graph > Dope Sheet > NLA. This issue is mainly affecting the manual. Fixes T50709 Differential Revision: https://developer.blender.org/D2630 |
Revision f7ce1be by Campbell Barton May 9, 2017, 00:56 (GMT) |
DWM: share positions & normals in shading VBO. |
Revision e35e23c by Campbell Barton May 9, 2017, 00:38 (GMT) |
Cleanup: rename layer-names -> layer-uuid These names are created from a hash, don't confuse with actual layer names. |
Revision faba1e7 by Campbell Barton May 9, 2017, 00:26 (GMT) |
DWM: Tangent support for editmesh |
Revision 54af614 by Sergey Sharybin May 8, 2017, 15:44 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 717d85f by Sergey Sharybin May 8, 2017, 15:43 (GMT) |
Fix missing render update when building without OCIO but having GLSL image draw method |
Revision a04c29e by Sergey Sharybin May 8, 2017, 14:45 (GMT) |
Fix crash and assert failure when using OCIO GLSL draw mode and color management disabled The issue was happening when display device is set to None, which makes it so all the color transformation is a no-op which does not really require any LUT. This is something we can not know from Blender side easily, because LUT sampling and related logic is fully done in OCIO library itself. The following happens: - OCIO sees that no LUT is needed and uses simple pass-through logic in the color conversion function. - GLSL compiles sees that uniform used for LUT is unused in the GLSL code and strips it out. We can not know this from Blender side because technically any conversion to the same space might be a no-op and that we wouldn't know without some tricky parse of the OCIO configuration. So for now we simply avoid crash but are disabling checks for existence of the uniform. Ideally would be nice to have some GLSL-code parses which gets the uniforms from the code itself, so we can distinguish between typo in the uniform name and uniform being optimized out. |
Revision 883c62d by Sergey Sharybin May 8, 2017, 14:40 (GMT) |
Add comment about vertex format created in OCIO |
Revision 6aa7843 by Sergey Sharybin May 8, 2017, 14:38 (GMT) |
Fix wrong attributes and shader binding in sequencer when using OCIO |
Revision 9071350 by Sergey Sharybin May 8, 2017, 14:31 (GMT) |
Fix hardcoded attribute locations used in image draw |
Revision 81ecd3f by Sergey Sharybin May 8, 2017, 13:59 (GMT) |
Fix OCIO shader being attmepted to be unbound twice |
Revision 0719a1b by Sergey Sharybin May 8, 2017, 13:51 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 49523c4 by Sergey Sharybin May 8, 2017, 13:41 (GMT) |
Cycles: Fix compilation error with gcc-6.3.0 and debug mode |
May 8, 2017, 13:24 (GMT) |
Fix capitalization in some particle panels |
Revision 5e82981 by Sergey Sharybin May 8, 2017, 12:54 (GMT) |
Sequencer: Fix broken interface script since 415ff74 |
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