Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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Revision 2fed99a by Luca Rood
May 8, 2017, 09:47 (GMT)
Fix T51379: Entering particle edit crash (temporary)

Disabled particle edit mode for now, as there's no point in fixing it
before refactor.
May 8, 2017, 07:39 (GMT)
DWM: Share VBO positions & normals for mesh cache

Select, weight & color cache included redundant position and normals.

Use multiple VBO's per batch for more efficient storage.
May 8, 2017, 06:16 (GMT)
DWM: Fix face center's not working w/ hidden faces
May 8, 2017, 04:44 (GMT)
Accidentally left show_weight enabled
May 8, 2017, 03:00 (GMT)
Cleanup: use struct for custom-data offsets
May 8, 2017, 03:00 (GMT)
DWM: show weights in edit-mode

Engine collection settings aren't currently flushed,
once they are this will work as expected.
May 8, 2017, 03:00 (GMT)
Vertex color access for edit-mode

Currently not used, adding since legacy drawing can display this.
May 8, 2017, 03:00 (GMT)
Cleanup: style & header guards
May 8, 2017, 03:00 (GMT)
Cleanup: naming
May 7, 2017, 23:44 (GMT)
Fix T51432: Find Files case sensitive on win32
Revision 9181f13 by Julian Eisel
May 7, 2017, 22:19 (GMT)
Merge branch 'master' into blender2.8
May 7, 2017, 22:13 (GMT)
UI: Cleanup VSE Properties Shelf

The goal is to reduce wasted space and improve clarity in the 'N' panel of the VSE through layout changes.
The changes are intentional conservative to avoid making people re-learn anything.

Author: @mpan3

Differential Revision: https://developer.blender.org/D2439
May 7, 2017, 18:32 (GMT)
Remove unused node socket flag that was added in the render pass commit
May 7, 2017, 16:50 (GMT)
Cycles: Fix transform addressing in the denoiser code
May 7, 2017, 15:16 (GMT)
[Cycles] Fix math problems in safe_logf

log(0) is undefined and should not have been included
log(1) == 0, dividing by zero is not recommended
May 7, 2017, 14:41 (GMT)
Color management: add Filmic view transform to Blender configuration.

* "Filmic" and "False Color" view transforms added (sRGB display device only).
* "Very Low/Low/Base/High/Very High Contrast" looks added.
* Added filtering so that Filmic only shows look names prefixed with "Filmic - ".

Filmic Dynamic Range LUT configuration created by Troy James Sobotka with
special thanks and feedback from Guillermo, Claudio Rocha, Bassam Kurdali,
Eugenio Pignataro, Henri Hebeisen, Jason Clarke, Haarm-Peter Duiker, Thomas
Mansencal, and Timothy Lottes.

Differential Revision: https://developer.blender.org/D2659
May 7, 2017, 13:51 (GMT)
GPUMaterial: Fix regressions concerning background texco
May 7, 2017, 13:51 (GMT)
GPUViewport: Make Depth texture not depth testable.
May 7, 2017, 13:51 (GMT)
GPUMaterial: Make background not transparent
May 7, 2017, 13:51 (GMT)
Eevee: Add Bloom post process.

Based on Kino/Bloom v2 - Bloom filter for Unity
MIT license.
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