Revision 850bb7a by Sergey Sharybin May 5, 2017, 14:54 (GMT) |
Cycles: Cleanup, indentation |
Revision 622ce56 by Bastien Montagne May 5, 2017, 14:19 (GMT) |
MakeLocal: fix bad (missing) handling of proxy_from uglyness. Those shall not be considered while checking whether a to-be-made-local ID will end up fully local, or still be partially used by linked data... Even less since we already do have special handling of proxies later. Fixes main remaining issue found with 04_01_H.lighting.blend Agent327 file, and allows us to switch back to optimized post-processing in make_local code. |
Revision 198248f by Bastien Montagne May 5, 2017, 14:19 (GMT) |
Add a new LOOPBACK flag to libquery's callbacks. That one tags those ugly little 'from' ID pointers (shape keys and proxies), which point back from used to user ID, and require a lot of special care in data-block management... |
May 5, 2017, 13:53 (GMT) |
Clean up weight/vertex painting code Now passing selection state instead of colors for the wire/face mask overlay thing. Also added masking indication on the faces in vertex paint. |
Revision 294ffa0 by Sergey Sharybin May 5, 2017, 11:50 (GMT) |
Masks: Fix broken animation after adding primitives Was missing mask shape initialization. Not ideal from the CPU ticks point of view, but will work for now. |
Revision 8b97e42 by Hristo Gueorguiev May 5, 2017, 11:42 (GMT) |
Cycles: Split kernel SSS & Volume data definitions cleanup |
Revision b9fda44 by Hristo Gueorguiev May 5, 2017, 11:37 (GMT) |
Cycles: Show samples progress for OpenCL split kernel |
Revision 14bf4ed by Julian Eisel May 5, 2017, 11:11 (GMT) |
Fix Blenderplayer linking error |
Revision f3c3483 by Hristo Gueorguiev May 5, 2017, 11:00 (GMT) |
Cycles: Workaround for AMD GPU OpenCL compiler Fix for SSS in BPT. |
Revision 31f2f1b by Clément Foucault May 5, 2017, 10:58 (GMT) |
Eevee: Fix compilation issue on certain driver. |
Revision 8b8792e by Julian Eisel May 5, 2017, 10:44 (GMT) |
Merge branch 'master' into blender2.8 |
May 5, 2017, 09:38 (GMT) |
Fix empty struct errors in paint_vertex_mode.c |
Revision 5b68381 by Bastien Montagne May 5, 2017, 08:36 (GMT) |
Fix (unreported) memleak in Warp modifier copying. |
Revision 52e6a6c by Bastien Montagne May 5, 2017, 07:56 (GMT) |
MakeLocal: switch back to secure, slightly slower final steps. Again, Agent327's 04_01_H.lighting.blend shows some problem here, it triggers several times the 'not used at all' assert in step 5 of secure code, and with optimized version we lose the connection between rigs and the main characters! Will keep investigating on this, but for now let's try to give something working to the studio. |
Revision d2cd27a by Bastien Montagne May 5, 2017, 07:56 (GMT) |
MakeLocal: forcefully recalc affected armatures' poses. This should not be needed imho, we already set POSE_RECALC flag correctly there, but it still is missing actual update of poses in some (complex and convoluted) cases. So at least for now, let's go with this hack, it's not really harming anyone anyway. Fixes crash in Agent327's 04_01_H.lighting.blend when making all local. |
Revision fbf4b2f by Bastien Montagne May 5, 2017, 07:56 (GMT) |
Add check (error message + assert) that pose is valid in armature evaluation. Not sure how this happens, but in some cases we can evaluate deformations of an armature which pose is not valid, at least put a warning here to help identifying the issue quickly. |
Revision ce04c7e by Campbell Barton May 5, 2017, 00:37 (GMT) |
Use immediate mode for back-buffer selection Needed so selection works with core profile. |
Revision 839bf11 by Julian Eisel May 4, 2017, 22:44 (GMT) |
Revert "Add red alert in UI controls for datablock pointer properties" This reverts commit f5bc8ad4ce87165fc0648f1cd8c0ae1fb5f07281. We agreed there needs to be a better solution for this, see comments in rBf5bc8ad4ce87165. |
Revision 1c2b543 by Campbell Barton May 4, 2017, 22:23 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 57bcc19 by Campbell Barton May 4, 2017, 21:41 (GMT) |
Fix reading past bounds removing from color ramp |
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