Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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February 19, 2016, 09:18 (GMT)
CMake: New dependency graph requires either Boost or C++11
February 19, 2016, 04:05 (GMT)
Fix T47454: Line width display error

Note, there are still cases where nurbs surfaces display double line width,
but this isn't a regression from previous releases.
February 18, 2016, 23:49 (GMT)
Workaround for T47213: branched path sampling issues with CUDA 7.5.
February 18, 2016, 23:19 (GMT)
Fix T47477: Transform allows 'inf' input

Numeric input wasn't checking numbers were finite,
could crash transforming with skin modifier.
February 18, 2016, 22:40 (GMT)
Fix crash drawing fonts at size 1
February 18, 2016, 22:22 (GMT)
Fix frame node text ignoring blank lines
February 18, 2016, 19:05 (GMT)
Fix T47451: Blender internal not rendering meshes with zero vertices in the original mesh.
February 18, 2016, 19:05 (GMT)
Fix T45343: incorrect Cycles baking of bump maps from selected to active.

The differentials were incorrect, now they are properly transferred from the
low to the high poly mesh.
February 18, 2016, 19:05 (GMT)
Fix related to T45343: UV unwrap giving poor results for some n-gons.
February 18, 2016, 15:29 (GMT)
Cycles: Fix wrong sample all direct/indirect settings on sm_50 and higher

Seems to be some compiler fault which leads to a wrong flag being used,
making it so wrong number of samples is used for the background.

This should in theory fix issue reported in T47213.
February 18, 2016, 11:05 (GMT)
BGE: Allow access to original texture openGL Bind code/Id/Number

This patch adds a python method to get openGL bind code of material's texture according to the texture slot.

Example:
import bge

cont = bge.logic.getCurrentController()
own = cont.owner

bindId = own.meshes[0].materials[0].getTextureBindcode(0)
Test file: http://www.pasteall.org/blend/40679

This can be used to play with texture in openGL, for example, remove mipmap on the texture or play with all wrapping or filtering options.
And this can be used to learn openGL with Blender.

Reviewers: TwisterGE, kupoman, moguri, panzergame

Reviewed By: TwisterGE, kupoman, moguri, panzergame

Projects: #game_engine

Differential Revision: https://developer.blender.org/D1804
February 18, 2016, 09:53 (GMT)
Actually only remove sqlite dll
February 18, 2016, 09:53 (GMT)
Revert "Fix: T46526, Do not try to install sqlite3.dll anymore as we link it statically into pythons _sqlite"

This reverts commit a8e6b633c9f54f0948a0b9a47534bc38ac95889f.
February 18, 2016, 08:35 (GMT)
Cleanup: add missing struct qualifier
February 18, 2016, 07:19 (GMT)
Fix: T46526, Do not try to install sqlite3.dll anymore as we link it statically into pythons _sqlite
February 18, 2016, 00:23 (GMT)
Fix T47461: Different results on CPU and GPU when using Branched Path Tracing

The issue here was actually somewhere else - the attached scene from the report used a light falloff node in a sunlamp (aka distant light).
However, since distant lamps set the ray length to FLT_MAX and the light falloff node squares this value, it overflows and produces a NaN
weight, which propagates and leads to a NaN intensity, which is then clamped to zero and produces the black pixels.

To fix that issue, the smoothing part of the light falloff is just ignored if the smoothing term isn't finite (which makes sense since
the term should converge to 1 as the distance increases).
The reason for the different results on CPUs and GPUs is not perfectly clear, but probably can be explained with different handling of
Inf/NaN edge cases.

Also, to notice issues like these faster in the future, kernel_asserts were added that evaluate as false as soon as a non-finite intensity is produced.
February 17, 2016, 21:46 (GMT)
Fix crash on exit with Blender Internal baking and envmap render.
February 17, 2016, 19:40 (GMT)
Fix armature relationship lines missing w/ hi-dpi
February 17, 2016, 18:46 (GMT)
Fix line width for armature w/ custom bones
February 17, 2016, 15:16 (GMT)
Fix T47452: Translate-node seams w/ subpixel offset
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