Revision 8512a8b by Sergey Sharybin February 17, 2016, 14:29 (GMT) |
Buildbot: Remove CMake cache on all platforms This way we are always sure that we are using latest ever configuration without need to manually poke buildbot after doing changes in the building environment. Also uncomment code back, was a left-over from some debug. |
Revision 8cab327 by Sergey Sharybin February 17, 2016, 14:18 (GMT) |
Cycles: Make CUDA 7.5 officially recommended This was a hard decision, because going newer CUDA toolkit makes rendering up to 5% slower. But on another hand, it solves major speed regressions (up to 30%) with branched path tracing on a top level cards. Neither of those regressions have a meaningful and sane workaround from the code itself. Toolkit 6.5 could still be used, but it's no longer recommended one. |
Revision d81dd2d by Sergey Sharybin February 17, 2016, 14:01 (GMT) |
Fix/workaround static object initialization in gflags |
Revision 157bc3d by Bastien Montagne February 17, 2016, 13:47 (GMT) |
install_deps: final CMake instructions: always update all libs controlled by this script. Otherwise, switch from local built to system installed libs (once a valid package becomes available) would be missed... |
Revision b04746a by Bastien Montagne February 17, 2016, 13:15 (GMT) |
install_deps: OSD building: disable CUDA/OpenCL backends. Those are can of worms to support properly (versions mismatch, etc.), and not used in Blender currently anyway. |
Revision 3857b46 by Sergey Sharybin February 17, 2016, 11:40 (GMT) |
Cycles: Don't silence unused macro, remove the macro instead It's not really handy to silence something unused hoping for it'll be used in the future. We can end up with quite some silencing then. Also made this flag which i find rather useless to NOT cause -Werror in Cycles code. |
Revision d6b7745 by Sergey Sharybin February 17, 2016, 10:43 (GMT) |
Fix T47447: Cycles crash when reaching texture limit with 3D textures |
Revision d4e5e94 by Campbell Barton February 17, 2016, 10:39 (GMT) |
Cleanup: unused define warning |
Revision 88d4d0d by Campbell Barton February 17, 2016, 10:39 (GMT) |
Cleanup: OSL style |
Revision 4431caa by Sergey Sharybin February 17, 2016, 09:48 (GMT) |
Some more tweaks to make linking to a shared FFmpeg-3.0 happy |
Revision 90705d6 by Campbell Barton February 17, 2016, 09:36 (GMT) |
Add missing glLineWidth call |
Revision 60d735d by Campbell Barton February 17, 2016, 09:36 (GMT) |
Use high precision for scene scale Without this its possible to accidentally truncate the value. |
Revision 8d95178 by Lukas Stockner February 17, 2016, 02:06 (GMT) |
Fix T47411: Cycles portals luminance artifacts When using multiple portals, scene areas behind one of the portals were rendered darker than they should. The reason for that is a pretty stupid mistake: Since portals are only used at positions that aren't behind them, only portals that are used should be accounted for in the PDF calculation. That was actually the case, but the final divide incorrectly divided by the total amount of portals, not the amount of visible ones. Another issue with areas behind portals was the PDF evaluation function. The new evaluation code is shorter, simpler and fixes this issue. Also, the threshold for the distance check was increased to avoid artifacts where portals touch a surface. |
Revision 0ccae52 by Brecht Van Lommel February 17, 2016, 00:38 (GMT) |
Fix OpenCL kernel build errors after recent 3D texture changes. |
Revision 833eb86 by Brecht Van Lommel February 16, 2016, 23:07 (GMT) |
Fix (harmless) assert in BVH spatial splits with Visual Studio debug builds. |
Revision 2f7237a by Bastien Montagne February 16, 2016, 21:22 (GMT) |
Fix broken ghash performance gtest. Regression from rB2dba2b3d71d9781bce45. Do not understand why MSVC needs this convoluted allocation (looks like broken compiler crap?), but at least let's do it correctly! |
Revision 1c958f5 by Campbell Barton February 16, 2016, 18:18 (GMT) |
Cleanup: avoid -Wnarrowing warning |
Revision 480b814 by Sergey Sharybin February 16, 2016, 16:25 (GMT) |
Cycles: Remove back some tweaks for inline policies While kernel compiles fine, it seems generated binary is not really correct. |
Revision b82538d by Sergey Sharybin February 16, 2016, 15:30 (GMT) |
Make game engine ready for FFmpeg-3.0 as well |
Revision 4f8e051 by Campbell Barton February 16, 2016, 14:55 (GMT) |
Correct label for simple deform modifier |
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