Revision c61e4f2 by Campbell Barton July 27, 2015, 11:47 (GMT) |
Don't allocate MFace's by default This removes CD_MASK_MFACE from CD_MASK_BAREMESH, CD_MASK_DERIVEDMESH and others. Callers that need it must explicitly add it to their data-masks. |
Revision 67fe572 by Campbell Barton July 27, 2015, 11:47 (GMT) |
Use loop data instead of face data Replace checks in various places |
Revision 15676bc by Campbell Barton July 27, 2015, 11:47 (GMT) |
Error in looptri update, was checking wrong layer-type |
Revision ba14689 by Antonis Ryakiotakis July 27, 2015, 10:55 (GMT) |
Image painting 2D: Deprecate wrap (BRUSH_TORUS) option, we now have paint flags for tiling and we can reuse those. Also allows seperate tiling in X/Y direction for 2D painting now. Only one tiling is allowed for now. Options can be found in new "Tiling" panel under the tools tab. For version patching, we just turn off brush wrapping, to allow reuse of the flag in the future. New option is paint mode wide instead of per brush so a brush having the old wrap option will not enable it for the whole mode in the version patch. |
Revision e355d55 by Sergey Sharybin July 27, 2015, 10:20 (GMT) |
CPack: Use hash of the head for the file name Upstream is not always configured ad might give empty results. Ideally we need to re-use the same code as we use for buildinfo, but it's also a bit of a question which exact hash we want to put to the name by default. |
Revision ce092a5 by Sergey Sharybin July 27, 2015, 09:49 (GMT) |
Buildbot: Missed this in the previous commit |
Revision e5d7cbd by Sergey Sharybin July 27, 2015, 09:17 (GMT) |
Buildbot: Attempt to make windows cmake builds names matching buldbot's names Did this in packaging buildbot rule because of several reasons: - CMake doesn't deliver name of package which we expect it to be for buildbot - CMake doesn't really know that building happens for buildbot - Making default CPAck name matching buildbot's naming is kinda stupid Probably we can pass CPack name via command line arguments, but i'm happy with the current state and one might change things in the future. |
July 27, 2015, 08:03 (GMT) |
Replace MFace with MLoopTri in laplacian_deform |
Revision b74fa38 by Campbell Barton July 27, 2015, 06:46 (GMT) |
Missed last commit |
Revision e48c4d7 by Campbell Barton July 27, 2015, 06:01 (GMT) |
Revision cdf2dbe by Campbell Barton July 27, 2015, 00:55 (GMT) |
Cleanup: deprecate some G.fileflags comment others |
Revision 2fe7e60 by Campbell Barton July 27, 2015, 00:04 (GMT) |
Fix T45563: Crash rendering hair dupli's |
Revision 27a20c2 by Martijn Berger July 26, 2015, 19:14 (GMT) |
Make cmake windows 32 bit buildbot use the 120xp toolkit, restoring windows XP compatibility Fixes T45559 |
Revision fb7281f by Porteries Tristan July 26, 2015, 16:01 (GMT) |
Fix T26141: render setting affects only first scene. |
Revision c27a1cf by Campbell Barton July 26, 2015, 02:22 (GMT) |
Fix bug in particle API accessing the emitter |
Revision 88ebffe by Julian Eisel July 26, 2015, 00:12 (GMT) |
Fix T45510: Animation channel textbox field to small It now takes (almost) the whole available width of the region. Icons on the right hand side are hidden during text input now, they can't be used then anyway. Using this space for the text input button makes more sense. |
Revision 1fab327 by Julian Eisel July 25, 2015, 22:18 (GMT) |
Fix T45562: Crashing pre 2.5 file with grid subdivisions set to 0 Seems like the original version patch for this wasn't made correctly. |
Revision 8fa1da9 by Antonis Ryakiotakis July 25, 2015, 20:32 (GMT) |
minor cleanup, reuse existing variable |
Revision f1f4a16 by Antonis Ryakiotakis July 25, 2015, 20:02 (GMT) |
Convert CCGSubsurf VBO system to also sort hidden and visible faces. It's not actually used during drawing though. |
Revision 53f6a31 by Antonis Ryakiotakis July 25, 2015, 18:00 (GMT) |
GPU Buffers: This commit begins implementation of the idea about hidden face separation outlined in http://code.blender.org/2015/06/optimizing-blenders-real-time-mesh- We split hidden and visible faces to different parts of the triangle buffer. Mapped drawing will now skip iterating through hidden polys. Of course the final target, when all derived mesh types use VBO sorting, is to skip checking for hide flag per face completely. All faces will be pre-sorted anyway and we'll be able to draw them with one draw call. |
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