Revision 58956f3 by Joerg Mueller July 28, 2015, 12:01 (GMT) |
Audaspace: fix the new wm_playanim.c (from gooseberry branch) to use the new API. |
Revision f700c1f by Joerg Mueller July 28, 2015, 12:01 (GMT) |
Audaspace: name fixes and external library update. |
Revision 009bb9e by Joerg Mueller July 28, 2015, 12:01 (GMT) |
Audaspace: adapt internal C-API naming to external audaspace library. |
Revision 8528d76 by Joerg Mueller July 28, 2015, 12:01 (GMT) |
Audaspace: external audaspace library update. |
Revision 7330735 by Joerg Mueller July 28, 2015, 12:01 (GMT) |
Audaspace: use standalone library. - Added the cmake configuration option WITH_EXTERNAL_AUDASPACE. - Fixes to build without standalone library as well. |
Revision 96dd213 by Joerg Mueller July 28, 2015, 12:01 (GMT) |
Audaspace: preparing to use standalone library. - Renamed some functions. - Using C API instead of C++ in the game engine, as the standalone is C++11. |
Revision d3acfa1 by Sybren A. Stüvel July 28, 2015, 11:54 (GMT) |
BGE: Navmesh fixes and improvements The navigation mesh functionality was broken for quite a while. This patch contains fixes: recalculating tesselations before getting the number of tesselation faces (it otherwise returned 0) before calculating the navmesh, and calling `DM_ensure_tessface()` on the navmesh's `DerivedMesh` object (which fixes visualisation in Blender). This allows one to create a new navmesh, which also works in the BGE. Furthermore, the patch adds several return values, and shows more error messages when things go wrong. In several places in the navmesh creation code, return codes weren't checked and errors silently ignored. Reviewers: nicks, brita_, campbellbarton, lordloki, moguri, panzergame Reviewed By: panzergame Differential Revision: https://developer.blender.org/D1435 |
Revision 038d6ce by Sergey Sharybin July 28, 2015, 11:41 (GMT) |
Cycles: Correction to image extension setting commit Technically it was all wrong and it should have been called Extend instead of Clip. Got confused by the naming in different libraries. More options are still to come. |
Revision c6396d9 by Campbell Barton July 28, 2015, 11:35 (GMT) |
Fix for file unpack checking existing files Wasn't expanding the path '//' before checking the path on-disk. |
Revision cd32465 by Sergey Sharybin July 28, 2015, 09:17 (GMT) |
Fix T45581: GPU failed to find function node_bsdf_refraction This commit fixes shader tree compilation, but the shading result wouldn't be doing actual refraction because it's a bit involved change which isn't really considered a bug for now. There are more closures which are falling back to diffuse BSDF currently. |
Revision ad7e3c3 by Campbell Barton July 28, 2015, 07:58 (GMT) |
CMake: modify recent platform defaults Now only disable Jack and NDof on OSX Also comment main block for platform checks |
Revision 33bac1f by Campbell Barton July 28, 2015, 04:48 (GMT) |
CMake: use same defaults on all-platforms Previously Linux had disabled libs that were enabled on other platforms. Use a reduced feature set on all, since libs such as Jack & OSL aren't totally reliable on Win/OSX. Keep 'option_defaults_init' since platform maintainers may want to adjust later. |
Revision 6df3e3a by Sergey Sharybin July 27, 2015, 20:35 (GMT) |
Jpeg2000: Fixed for DCP pipeline Profile and color space were not properly set. |
Revision 2b632dd by Thomas Szepe July 27, 2015, 18:34 (GMT) |
BGE: Fix T37074: GLSL max texture units limit Actually for the the amount of GLSL textures units is limited by the amount of multitexture units (GL_MAX_TEXTURE_UNITS_ARB). Most of the Nvidia graphic cards supports only 4 multitexture units, so Nvidia users can not use more then 4 GLSL textures for a custom shader. This patch removes this limitation by using GL_MAX_TEXTURE_IMAGE_UNITS_ARB if GLSL is supported, but still limit the amount to the maximum texture limit of 8. Reviewers: lordloki, agoose77, danielstokes, panzergame, sybren, moguri Reviewed By: panzergame, sybren, moguri Projects: #game_engine, #game_rendering Maniphest Tasks: T37074 Differential Revision: https://developer.blender.org/D1389 |
Revision 7973363 by Sergey Sharybin July 27, 2015, 14:55 (GMT) |
Cycles: Final-ish tweaks for 32bit cubin compilation |
Revision 40a866d by Sybren A. Stüvel July 27, 2015, 13:53 (GMT) |
Doc fix: wolrd -> world The documentation for bge.types.KX_WorldInfo had two typos. |
Revision 168bb36 by Sergey Sharybin July 27, 2015, 12:21 (GMT) |
Buildbot: Include branch name to the cmake builds |
Revision 61e4800 by Sergey Sharybin July 27, 2015, 12:18 (GMT) |
Cycles: One more attempt to fix compilation of 32bit CUDA kernels |
Revision 79ffa03 by Sergey Sharybin July 27, 2015, 12:15 (GMT) |
Compositor: Add note that bilateral blur is not really correct The code does stupid box filter which doesn't give nice results and doesn't match old compositor at all. Need some better gaussian weighting here. Will look into it later. |
Revision 76beb7b by Porteries Tristan July 27, 2015, 11:49 (GMT) |
BGE: Fix T19241: draw debug shape with overlay/background scene. It's for the function render.drawLine and physics debug. |
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