Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

Page: 2540 / 5574

July 28, 2015, 12:01 (GMT)
Audaspace: fix the new wm_playanim.c (from gooseberry branch) to use the new API.
July 28, 2015, 12:01 (GMT)
Audaspace: name fixes and external library update.
July 28, 2015, 12:01 (GMT)
Audaspace: adapt internal C-API naming to external audaspace library.
July 28, 2015, 12:01 (GMT)
Audaspace: external audaspace library update.
July 28, 2015, 12:01 (GMT)
Audaspace: use standalone library.

- Added the cmake configuration option WITH_EXTERNAL_AUDASPACE.
- Fixes to build without standalone library as well.
July 28, 2015, 12:01 (GMT)
Audaspace: preparing to use standalone library.

- Renamed some functions.
- Using C API instead of C++ in the game engine, as the standalone is C++11.
July 28, 2015, 11:54 (GMT)
BGE: Navmesh fixes and improvements

The navigation mesh functionality was broken for quite a while. This patch
contains fixes: recalculating tesselations before getting the number of
tesselation faces (it otherwise returned 0) before calculating the navmesh,
and calling `DM_ensure_tessface()` on the navmesh's `DerivedMesh` object
(which fixes visualisation in Blender). This allows one to create a new
navmesh, which also works in the BGE.

Furthermore, the patch adds several return values, and shows more error
messages when things go wrong. In several places in the navmesh creation
code, return codes weren't checked and errors silently ignored.

Reviewers: nicks, brita_, campbellbarton, lordloki, moguri, panzergame

Reviewed By: panzergame

Differential Revision: https://developer.blender.org/D1435
July 28, 2015, 11:41 (GMT)
Cycles: Correction to image extension setting commit

Technically it was all wrong and it should have been called Extend instead
of Clip. Got confused by the naming in different libraries.

More options are still to come.
July 28, 2015, 11:35 (GMT)
Fix for file unpack checking existing files

Wasn't expanding the path '//' before checking the path on-disk.
July 28, 2015, 09:17 (GMT)
Fix T45581: GPU failed to find function node_bsdf_refraction

This commit fixes shader tree compilation, but the shading result wouldn't be
doing actual refraction because it's a bit involved change which isn't really
considered a bug for now. There are more closures which are falling back to
diffuse BSDF currently.
July 28, 2015, 07:58 (GMT)
CMake: modify recent platform defaults

Now only disable Jack and NDof on OSX

Also comment main block for platform checks
July 28, 2015, 04:48 (GMT)
CMake: use same defaults on all-platforms

Previously Linux had disabled libs that were enabled on other platforms.
Use a reduced feature set on all, since libs such as Jack & OSL aren't totally reliable on Win/OSX.

Keep 'option_defaults_init' since platform maintainers may want to adjust later.
July 27, 2015, 20:35 (GMT)
Jpeg2000: Fixed for DCP pipeline

Profile and color space were not properly set.
Revision 2b632dd by Thomas Szepe
July 27, 2015, 18:34 (GMT)
BGE: Fix T37074: GLSL max texture units limit

Actually for the the amount of GLSL textures units is limited by the amount of multitexture units (GL_MAX_TEXTURE_UNITS_ARB).
Most of the Nvidia graphic cards supports only 4 multitexture units, so Nvidia users can not use more then 4 GLSL textures for a custom shader.
This patch removes this limitation by using GL_MAX_TEXTURE_IMAGE_UNITS_ARB if GLSL is supported, but still limit the amount to the maximum texture limit of 8.

Reviewers: lordloki, agoose77, danielstokes, panzergame, sybren, moguri

Reviewed By: panzergame, sybren, moguri

Projects: #game_engine, #game_rendering

Maniphest Tasks: T37074

Differential Revision: https://developer.blender.org/D1389
July 27, 2015, 14:55 (GMT)
Cycles: Final-ish tweaks for 32bit cubin compilation
July 27, 2015, 13:53 (GMT)
Doc fix: wolrd -> world

The documentation for bge.types.KX_WorldInfo had two typos.
July 27, 2015, 12:21 (GMT)
Buildbot: Include branch name to the cmake builds
July 27, 2015, 12:18 (GMT)
Cycles: One more attempt to fix compilation of 32bit CUDA kernels
July 27, 2015, 12:15 (GMT)
Compositor: Add note that bilateral blur is not really correct

The code does stupid box filter which doesn't give nice results and doesn't
match old compositor at all. Need some better gaussian weighting here. Will
look into it later.
July 27, 2015, 11:49 (GMT)
BGE: Fix T19241: draw debug shape with overlay/background scene.

It's for the function render.drawLine and physics debug.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021