Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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July 7, 2015, 17:29 (GMT)
Fix/Cleanup mesh remap dest transformation in tree/source space.

In org work, bvhtree helpers were modifying passed co/no in place according to given transform.

However, during review pass we decided this was bad, and made them modify copies. But this broke
some cases where we'd do extra tests after bvhtree query, expecting tmp_co to be in tree (aka source) space!

Further more, since in quite a few cases we were already doing that transform outside of bvhtree helpers,
decided to remove this alltogether from the helpers - makes things more clear and easy to follow,
avoids needless copy of vector, and ensures we are always using tmp_co in its transformed version!
July 7, 2015, 13:10 (GMT)
Correct default enum values

Had assert creating cheat sheet
July 7, 2015, 12:37 (GMT)
Cycles: Add debug print about CLEW initialization status
July 7, 2015, 12:18 (GMT)
Cycles: Add an option to force disable all OpenCL devices

This way it's possible to disable OpenCL devices for AMD devices
which are considered whitelisted.
July 7, 2015, 11:37 (GMT)
BGE: Fix wrong current logic manager in collision callback.
July 7, 2015, 11:25 (GMT)
Remove redundant lists, link instead
July 7, 2015, 11:17 (GMT)
Remove unnecessary constant info

Noting every constant as an int isnt helping,
this is only meant to be passed to only.
July 7, 2015, 10:29 (GMT)
Fix for recent error, ngons now flipped correctly
July 7, 2015, 09:59 (GMT)
Using proper subtype in game object velocity clamping properties.

The game.velocity_{min,max} and game.angular_velocity_{min,max} object
RNA properties did not use a subtype, and thus velocity was always
displayed as radians or blender units instead of the configured units.

Reviewed by: campbellbarton
July 7, 2015, 05:08 (GMT)
Minor simplification for uv edge drawing
July 6, 2015, 19:48 (GMT)
BGE: bge.texture API documentation enhancement

This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]].

More specifically, it

- fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py;

- adds, standardizes and reviews description of the API elements, particularly signatures, types, etc.

- adds SOURCE_* constants to the doc

- splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants).

Notes:

- The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc).

- The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much.

This patch fixes T44284 too.

Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki

Reviewed By: panzergame, lordloki

Subscribers: hg1

Projects: #game_engine, #game_python, #documentation

Maniphest Tasks: T44284

Differential Revision: https://developer.blender.org/D1352
July 6, 2015, 17:27 (GMT)
Fix T45331, a bevel regression for 2.75.

Got bad results when two beveled edges form straight line
and there are two or more unbeveled edges attached to either
side of the connecting vertex.
July 6, 2015, 14:51 (GMT)
Fix T45237: Dither does not work
July 6, 2015, 14:15 (GMT)
Fix T45290: Selecting passes in image editor does no longer work

This issue was introduced with the wrong fix I committed for dither (rB56ca7f34)
Which also means T45237 has to be re-open
Revision 1258328 by Jorge Bernal
July 6, 2015, 13:40 (GMT)
BGE: Fix T45341: Crash when camera is eliminated

A null check is added to avoid crashes when the camera is removed during
the game and no other is available
July 6, 2015, 10:35 (GMT)
Fix T45328: Crash upon finishing render with 'Cache Result' enabled
July 6, 2015, 10:20 (GMT)
BGE Fix T45207: Camera actuator shakes with low height

The camera-aiming code was using a near-zero-length cross product, which
caused oscillations. Thresholding on the cross product length seems to
fix this.

Reviewers: lucky3, Matpi, lordloki

Reviewed By: lordloki

Projects: #game_engine

Differential Revision: https://developer.blender.org/D1387
July 6, 2015, 09:21 (GMT)
Remove redundant face-flipping check
July 6, 2015, 07:45 (GMT)
Cleanup: style, spelling
July 6, 2015, 03:34 (GMT)
CMake: use cmake commands where possible
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