Revision de6b4dc by Bastien Montagne July 7, 2015, 17:29 (GMT) |
Fix/Cleanup mesh remap dest transformation in tree/source space. In org work, bvhtree helpers were modifying passed co/no in place according to given transform. However, during review pass we decided this was bad, and made them modify copies. But this broke some cases where we'd do extra tests after bvhtree query, expecting tmp_co to be in tree (aka source) space! Further more, since in quite a few cases we were already doing that transform outside of bvhtree helpers, decided to remove this alltogether from the helpers - makes things more clear and easy to follow, avoids needless copy of vector, and ensures we are always using tmp_co in its transformed version! |
Revision 30b7aaf by Campbell Barton July 7, 2015, 13:10 (GMT) |
Correct default enum values Had assert creating cheat sheet |
Revision 3dc86f5 by Sergey Sharybin July 7, 2015, 12:37 (GMT) |
Cycles: Add debug print about CLEW initialization status |
Revision 3753996 by Sergey Sharybin July 7, 2015, 12:18 (GMT) |
Cycles: Add an option to force disable all OpenCL devices This way it's possible to disable OpenCL devices for AMD devices which are considered whitelisted. |
Revision 0c14a89 by Porteries Tristan July 7, 2015, 11:37 (GMT) |
BGE: Fix wrong current logic manager in collision callback. |
Revision 1d02195 by Campbell Barton July 7, 2015, 11:25 (GMT) |
Remove redundant lists, link instead |
Revision 86f09e5 by Campbell Barton July 7, 2015, 11:17 (GMT) |
Remove unnecessary constant info Noting every constant as an int isnt helping, this is only meant to be passed to only. |
Revision 5af1daa by Campbell Barton July 7, 2015, 10:29 (GMT) |
Fix for recent error, ngons now flipped correctly |
Revision 23aa425 by Sybren A. Stüvel July 7, 2015, 09:59 (GMT) |
Using proper subtype in game object velocity clamping properties. The game.velocity_{min,max} and game.angular_velocity_{min,max} object RNA properties did not use a subtype, and thus velocity was always displayed as radians or blender units instead of the configured units. Reviewed by: campbellbarton |
Revision afa25b1 by Campbell Barton July 7, 2015, 05:08 (GMT) |
Minor simplification for uv edge drawing |
July 6, 2015, 19:48 (GMT) |
BGE: bge.texture API documentation enhancement This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352 |
Revision 791b5fe by Howard Trickey July 6, 2015, 17:27 (GMT) |
Fix T45331, a bevel regression for 2.75. Got bad results when two beveled edges form straight line and there are two or more unbeveled edges attached to either side of the connecting vertex. |
Revision 93608e4 by Dalai Felinto July 6, 2015, 14:51 (GMT) |
Fix T45237: Dither does not work |
Revision 6a132aa by Dalai Felinto July 6, 2015, 14:15 (GMT) |
Fix T45290: Selecting passes in image editor does no longer work This issue was introduced with the wrong fix I committed for dither (rB56ca7f34) Which also means T45237 has to be re-open |
Revision 1258328 by Jorge Bernal July 6, 2015, 13:40 (GMT) |
BGE: Fix T45341: Crash when camera is eliminated A null check is added to avoid crashes when the camera is removed during the game and no other is available |
Revision 266459c by Sergey Sharybin July 6, 2015, 10:35 (GMT) |
Fix T45328: Crash upon finishing render with 'Cache Result' enabled |
Revision be07ab5 by Sybren A. Stüvel July 6, 2015, 10:20 (GMT) |
BGE Fix T45207: Camera actuator shakes with low height The camera-aiming code was using a near-zero-length cross product, which caused oscillations. Thresholding on the cross product length seems to fix this. Reviewers: lucky3, Matpi, lordloki Reviewed By: lordloki Projects: #game_engine Differential Revision: https://developer.blender.org/D1387 |
Revision 28d712b by Campbell Barton July 6, 2015, 09:21 (GMT) |
Remove redundant face-flipping check |
Revision 72565fb by Campbell Barton July 6, 2015, 07:45 (GMT) |
Cleanup: style, spelling |
Revision 499308d by Campbell Barton July 6, 2015, 03:34 (GMT) |
CMake: use cmake commands where possible |
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