Revision 145ab8c by Porteries Tristan July 3, 2015, 09:47 (GMT) |
BGE: Extend Python API for KX_BlenderMaterial (specular, diffuse�?�) Add support for material diffuse, specular�?� in KX_BlenderMaterial python proxy. And use mathutils in KX_BlenderMaterial for the specular and diffuse color in KX_BlenderMaterial. Reviewers: sybren, brita_, kupoman, agoose77, dfelinto, moguri, campbellbarton, hg1 Reviewed By: moguri, campbellbarton, hg1 Subscribers: dfelinto Projects: #game_engine Differential Revision: https://developer.blender.org/D1298 |
Revision 659e523 by Sergey Sharybin July 3, 2015, 09:05 (GMT) |
Cycles: Use explicit indices for split kernel queues |
Revision b9f89b1 by Sergey Sharybin July 3, 2015, 09:03 (GMT) |
Cycles: Code cleanup in split kernel, whitespaces |
Revision 80f344f by Dalai Felinto July 3, 2015, 04:11 (GMT) |
Multi-View UI: convergence is only useless for the parallel camera (toe-in still uses it) |
Revision c702dab by Campbell Barton July 3, 2015, 00:57 (GMT) |
Fix vertex slide regression w/ rotated objects This could only be done with certain rotations. |
Revision 2b5e150 by Bastien Montagne July 2, 2015, 18:35 (GMT) |
BLI_GHash: add BLI_gset_str_new helpers. |
Revision 626a287 by Antonis Ryakiotakis July 2, 2015, 18:06 (GMT) |
Support debug contexts on win32 |
Revision 00808eb by Antonis Ryakiotakis July 2, 2015, 17:30 (GMT) |
Make OpenGL debug contexts a flag --debug-gpu instead of a compile time option. This makes sense, since contexts get created at runtime, there is little reason to require recompilation for this. Only works on linux currently, will be doing more OSs later |
Revision a5b2841 by Dalai Felinto July 2, 2015, 16:53 (GMT) |
RNA Doc: Camera shift affects all cameras (perspective, orthographic and even panoramic) |
Revision fdb474f by Dalai Felinto July 2, 2015, 16:51 (GMT) |
Game Engine: Camera Lens Shift: support to change it during game |
Revision 145d354 by Antonis Ryakiotakis July 2, 2015, 16:46 (GMT) |
Text effect strip for sequencer. Is pretty much what it says :) Easy subtitles for everyone! Supports size, positioning, a cheap shadow effect (probably will need more work), and autocentering on x axis. Now you can go wild with long spanish names in your soap opera videos. Will probably be refined as days go by, but at least it's now ready for testing. |
Revision 2723d10 by Sergey Sharybin July 2, 2015, 14:12 (GMT) |
Render: Solve wrong vertex parent in linked objects with Locked UI The cleanup function was a bit too much aggressive here, made it much more conservative. It means memory usage will not be so low anymore, and to address this we'll need to make this function depsgraph aware. |
Revision 84b8ce3 by Sergey Sharybin July 2, 2015, 13:59 (GMT) |
Fix crash in background mode after the NDof deadzone commit |
Revision d96842b by Joshua Leung July 2, 2015, 11:39 (GMT) |
Fix: Keyframe indicators for NLA Strip properties fails if the AnimData has an active action |
Revision fabc4fc by Campbell Barton July 2, 2015, 11:31 (GMT) |
BGE: remove check for area in start-game operator This prevented the BGE from being started from the command-line, the exec() function checked already. Also use API calls to find area, region. |
Revision e61ead7 by Porteries Tristan July 2, 2015, 10:27 (GMT) |
BGE: Fix T45267 Lib load without material caching. |
Revision db8ccc1 by Sybren A. Stüvel July 2, 2015, 10:05 (GMT) |
Fix T45269: Blender 2.75 crashes when I run my the game Velocity clamping on static objects caused a crash. |
Revision e80e4c9 by Porteries Tristan July 2, 2015, 09:56 (GMT) |
BGE: Fix T45196 armature action on libloading. |
Revision 1393695 by Bastien Montagne July 2, 2015, 06:53 (GMT) |
Linux desktop spec: Add a 'Keyword' field. |
Revision 1844160 by Campbell Barton July 2, 2015, 06:20 (GMT) |
DerivedMesh: cleanup & minor edirs - place return args last position - move crazyspace function out of DerivedMesh header - use bool for args - flow control on own lines to ease debugging |
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