Blender Git Commits

Blender Git "master" branch commits.

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July 3, 2015, 09:47 (GMT)
BGE: Extend Python API for KX_BlenderMaterial (specular, diffuse�?�)

Add support for material diffuse, specular�?� in KX_BlenderMaterial python proxy. And use mathutils in KX_BlenderMaterial for the specular and diffuse color in KX_BlenderMaterial.

Reviewers: sybren, brita_, kupoman, agoose77, dfelinto, moguri, campbellbarton, hg1

Reviewed By: moguri, campbellbarton, hg1

Subscribers: dfelinto

Projects: #game_engine

Differential Revision: https://developer.blender.org/D1298
July 3, 2015, 09:05 (GMT)
Cycles: Use explicit indices for split kernel queues
July 3, 2015, 09:03 (GMT)
Cycles: Code cleanup in split kernel, whitespaces
July 3, 2015, 04:11 (GMT)
Multi-View UI: convergence is only useless for the parallel camera (toe-in still uses it)
July 3, 2015, 00:57 (GMT)
Fix vertex slide regression w/ rotated objects

This could only be done with certain rotations.
July 2, 2015, 18:35 (GMT)
BLI_GHash: add BLI_gset_str_new helpers.
July 2, 2015, 18:06 (GMT)
Support debug contexts on win32
July 2, 2015, 17:30 (GMT)
Make OpenGL debug contexts a flag --debug-gpu instead of a compile time
option.

This makes sense, since contexts get created at runtime, there is little
reason to require recompilation for this.

Only works on linux currently, will be doing more OSs later
July 2, 2015, 16:53 (GMT)
RNA Doc: Camera shift affects all cameras (perspective, orthographic and even panoramic)
July 2, 2015, 16:51 (GMT)
Game Engine: Camera Lens Shift: support to change it during game
July 2, 2015, 16:46 (GMT)
Text effect strip for sequencer.

Is pretty much what it says :)
Easy subtitles for everyone!

Supports size, positioning,
a cheap shadow effect (probably will need more work),
and autocentering on x axis.

Now you can go wild with long spanish names
in your soap opera videos.

Will probably be refined as days go by,
but at least it's now ready for testing.
July 2, 2015, 14:12 (GMT)
Render: Solve wrong vertex parent in linked objects with Locked UI

The cleanup function was a bit too much aggressive here, made it much more
conservative. It means memory usage will not be so low anymore, and to
address this we'll need to make this function depsgraph aware.
July 2, 2015, 13:59 (GMT)
Fix crash in background mode after the NDof deadzone commit
Revision d96842b by Joshua Leung
July 2, 2015, 11:39 (GMT)
Fix: Keyframe indicators for NLA Strip properties fails if the AnimData has an active action
July 2, 2015, 11:31 (GMT)
BGE: remove check for area in start-game operator

This prevented the BGE from being started from the command-line,
the exec() function checked already.

Also use API calls to find area, region.
July 2, 2015, 10:27 (GMT)
BGE: Fix T45267 Lib load without material caching.
July 2, 2015, 10:05 (GMT)
Fix T45269: Blender 2.75 crashes when I run my the game

Velocity clamping on static objects caused a crash.
July 2, 2015, 09:56 (GMT)
BGE: Fix T45196 armature action on libloading.
July 2, 2015, 06:53 (GMT)
Linux desktop spec: Add a 'Keyword' field.
July 2, 2015, 06:20 (GMT)
DerivedMesh: cleanup & minor edirs

- place return args last position
- move crazyspace function out of DerivedMesh header
- use bool for args
- flow control on own lines to ease debugging
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021