Revision 8bef305 by Campbell Barton June 30, 2015, 04:47 (GMT) |
Cleanup: move BLI_timestr to BLI_timecode |
Revision 56ca7f3 by Dalai Felinto June 29, 2015, 21:10 (GMT) |
Fix T45237: Dither dosn't work in Blender Internal Renderer after Multi-View |
Revision 40d19b5 by Julian Eisel June 29, 2015, 20:05 (GMT) |
Node Editor: Use Smaller Factor for Grid Snapping An attempt to treat @sebastian_k's blood pressure a bit. |
Revision 079b41d by Bastien Montagne June 29, 2015, 18:26 (GMT) |
Remove WITH_TESTS_PERFORMANCE option. Performance tests now have their own CMake macro, which ensures they do not get added to ctest list, so we do not have to bother about them anymore, and can always build them (when GTests are enabled, of course). |
Revision 117bcfe by Bastien Montagne June 29, 2015, 16:15 (GMT) |
GTests: do not add 'performance' tests to auto-ran tests (with ctest or 'make test')... |
Revision a8bc5f0 by Bastien Montagne June 29, 2015, 16:14 (GMT) |
Fix .obj testing. |
Revision f12b179 by Dalai Felinto June 29, 2015, 13:45 (GMT) |
Fix 73841 : Game Engine - Camera Lens Shift This is essential for video projection, and the alternative until now was to manually change the projection matrix via Python. ( http://www.blender.org/manual/game_engine/camera/introduction.html#camera-lens-shift - this page will be removed as soon as I commit this) Also this is working for perspective and orto cameras BUT if the sensor is not AUTO it will only look correct in blenderplayer (this is an unrelated bug, but just in case someone runs into it while testing this, now you know why you got the issue). Kudos for the BlenderVR project for supporting this feature development. Differential Revision: https://developer.blender.org/D1379 |
Revision 3d12d4b by Dalai Felinto June 29, 2015, 13:24 (GMT) |
Fix T45234: Stereo Parallel vs. Off-Axis Parallel rendering was not working. The idea of having parallel convergence mode to render as parallel but visualize as off-axis was good, but it was leading to some complications in the code. I think it's more clear to the user if parallel looks and render as parallel, and if she wants to pre-visualize the converged planes, simply temporarily set the camera to off-axis. |
Revision 295d0c5 by Sergey Sharybin June 29, 2015, 10:59 (GMT) |
Fix T45022: Update missing when linking objects with new depsgraph |
Revision e35a26f by Campbell Barton June 29, 2015, 10:48 (GMT) |
Fix T45156: scaling region crash |
Revision 6654ec7 by Sergey Sharybin June 29, 2015, 10:27 (GMT) |
Fix T45154: Translation binary file(blender.mo) for Japanese is too small The issue was caused by some changes made to msgfmt which were needed to make modified (cleaned-up, stripped-comments messages) working. Unfortunately that fix was merged into the release branch, so this fix is to be ported there as well and verified against rc1 translations. |
Revision 827ccc3 by Campbell Barton June 29, 2015, 06:49 (GMT) |
Partial fix T45156: scaling region crash 'ar->winy' may not be initialized, making regions zoom in (past limits) and attempt to draw very large text (~10x10k size characters), often crashing. Fix isn't complete since it only corrects factory startup. |
Revision e6f7f36 by Thomas Dinges June 28, 2015, 22:56 (GMT) |
Cleanup: Style in for loops header. |
Revision e245a57 by Sergey Sharybin June 28, 2015, 18:47 (GMT) |
Fix T45227: Light optimization commit broke world MIS |
Revision 68478ae by Sergey Sharybin June 28, 2015, 16:15 (GMT) |
Cycles: Avoid having duplication of BVH arrays during build Previous idea behind having vector during building and array for actual storage was needed in order to minimize amount of re-allocations happening during the build, but it lead to double memory overhead used by those arrays at the vector to array conversion stage. Issue with such approach was that for BVH without spatial split size of arrays is known in advance and it never changes, which made vector to array conversion totally redundant. Also after testing with several rather complex from spatial split scenes (such as trees) it seems even conservative approach of reallocation (when we perform re-allocation when leaf does not fit into the memory) doesn't give measurable difference in time. This makes it so we can switch to array, which will avoid unneeded memory re-allocations when spatial split is disabled without harming other cases. it's a bit difficult to measure exact benefit of this change on our production files here, but depending on the scene it might give quite reasonable memory save. |
Revision b506f3d by Sergey Sharybin June 28, 2015, 16:15 (GMT) |
Cycles: Add assert to an array at() function to be sure we don't have bad memory access |
Revision d9ef528 by Sergey Sharybin June 28, 2015, 16:15 (GMT) |
Cycles: Minor code style cleanup, whitesaces |
Revision 9f48aa4 by Sybren A. Stüvel June 28, 2015, 10:54 (GMT) |
BGE: added clamping of angular velocity. Angular velocity clamping was missing from the BGE. It is implemented similarly to the linear velocity clamping. It is needed to be able to drive physical simulations of systems that have a limited rotational speed. Reviewed by: campbellbarton, panzergame, ton Differential Revision: https://developer.blender.org/D1365 |
Revision c5c2883 by Sybren A. Stüvel June 28, 2015, 10:54 (GMT) |
BGE Fix: apply velocity clamping on every physics subtick This patch uses the Bullet "internal tick callback" functionality to ensure that velocity clamping is performed after every physics update. This makes a difference when physics subticks > 1, as in that case the too-high velocity could have impacted the simulation. This patch follows the examples at [1] and [2]; the latter example also explains that the way we limit velocity in the BGE (before this patch) is wrong. [1] http://bulletphysics.org/mediawiki-1.5.8/index.php/Simulation_Tick_Callbacks [2] http://www.bulletphysics.org/mediawiki-1.5.8/index.php/Code_Snippets#I_want_to_cap_the_speed_of_my_spaceship; Reviewed by: panzergame Differential Revision: https://developer.blender.org/D1364 |
Revision 32319dd by Campbell Barton June 28, 2015, 09:09 (GMT) |
Cleanup: remove BLI prefix from BKE funcs |
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