Blender Git Commits

Blender Git "master" branch commits.

Page: 2569 / 5574

June 20, 2015, 05:17 (GMT)
Cleanup: checks for unsupported MSVC versions
June 20, 2015, 05:17 (GMT)
Cleanup: unused vars
June 20, 2015, 04:54 (GMT)
Fix T45109: multi-view regression /w screen-cast
Revision 51188ec by Jorge Bernal
June 19, 2015, 23:19 (GMT)
BGE Cleanup: Translation of several comments in Dutch
Revision 8e1ba0b by Jorge Bernal
June 19, 2015, 23:00 (GMT)
BGE Cleanup: remove dead code at SetCenterOfMassTransform

Basically, at this line body is always NULL and the code is never
executed

Reviewers: moguri, hg1, panzergame, agoose77

Reviewed By: hg1, panzergame, agoose77

Subscribers: blueprintrandom

Projects: #game_engine

Differential Revision: https://developer.blender.org/D1331
June 19, 2015, 19:26 (GMT)
SCons: Fix missing file in kernel when building on OSX
June 19, 2015, 17:52 (GMT)
SCons: Another attempt to fix bundling on OSX
June 19, 2015, 17:38 (GMT)
SCons: Fix wrong bunding of Cycles kernel on OSX platform
June 19, 2015, 14:40 (GMT)
BGE: Simplify collision callback registration.

Remove list m_triggerController and just use getter CcdPhysicsController->Registered().

Reviewers: sybren, agoose77
June 19, 2015, 11:55 (GMT)
RNA: Don't fill in color grid array when built without smoke

Array length is set to 0 in that case, so filling in first element is
likely to cause memory corruptions.
June 19, 2015, 11:50 (GMT)
Expose smoke simulation velocities in Python API

This patch exposes smoke simulation velocities in the Python API,
similar to how density and flame grids are exposed.

This is useful to export velocities to an external renderer using Python.

Reviewers: campbellbarton, sergey

Reviewed By: sergey

Subscribers: sergey

Projects: #bf_blender

Differential Revision: https://developer.blender.org/D1366
June 19, 2015, 11:34 (GMT)
Support half float file format storage for Multilayer EXR

Quite straightforward implementation -- all the conversion magic is
happening in IMB_exr_write_channels() and remained changes are only
needed to pass information whether channels is to be converted to
half float or not.

Regular file output will use full-float for Z pass, which matches
behavior of the single layer EXR files. But when saving happens
with File Output node then all the passes are respecting half float
settings because it's not possible to distinguish whether we're
saving Z pass or not.

Reviewers: juicyfruit, campbellbarton

Reviewed By: campbellbarton

Subscribers: maxon, effstops, fsiddi

Differential Revision: https://developer.blender.org/D1353
June 19, 2015, 11:17 (GMT)
Transform: Add individual origins for UV islands

Useful for scaling all UV islands
June 19, 2015, 10:31 (GMT)
BLI_threads Queue: add `BLI_thread_queue_is_empty()`.

Avoids counting the whole queue when we only want to check whether it is empty or not!
June 19, 2015, 10:31 (GMT)
Cleanup: fix mismatch in printf formating (int/unsigned int).

Noisy and annoying with new gcc5...
June 19, 2015, 10:19 (GMT)
BLI_stack: BLI_stack_pop_n_reverse

Useful to fill an array in the order its added.
June 19, 2015, 05:54 (GMT)
BLI_stack: function comments
June 18, 2015, 23:41 (GMT)
avoid assert with bmesh inset
June 18, 2015, 20:03 (GMT)
Fix leak in edge-offset
June 18, 2015, 16:56 (GMT)
Fix T45104: RGBA PNG Stereo 3d Anaglyph renders turn all shades of black into alpha in 2.75 RC1
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021