Revision 6e844da by Campbell Barton June 10, 2015, 10:26 (GMT) |
GTest: add test for listbase sorting Check for correct sort and stable order for matching values. |
Revision 0446c73 by Campbell Barton June 10, 2015, 09:33 (GMT) |
WM: toggling expanded could raise exception Missing module case wasn't checked for. |
Revision 73a104b by Sergey Sharybin June 10, 2015, 08:41 (GMT) |
Fix T44968: Python executable crashes due to missing .DLL For now we work this around by copying python DLL to the bin folder. Ideally the DLL should be shared between blender and python, but that's a bit tricky to do on windows. |
Revision bc69eaf by Campbell Barton June 10, 2015, 07:39 (GMT) |
UI: option to pass "icon_value" to menus D1336 by @lichtwerk Also remove verbose description, UI docs can explain use-case in more detail. |
Revision 08687ee by Campbell Barton June 10, 2015, 07:28 (GMT) |
Revision 45d4fad by Antonis Ryakiotakis June 9, 2015, 16:25 (GMT) |
Tooltip cleanup: show_metadata should be same between image editor/ |
Revision 7b0c327 by Campbell Barton June 9, 2015, 13:34 (GMT) |
Disable key accelerators for splash screen |
Revision 9a83e11 by Bastien Montagne June 9, 2015, 13:13 (GMT) |
Fix T45002: sculpt show brush toggle no longer working. |
Revision 3092e10 by Bastien Montagne June 9, 2015, 13:00 (GMT) |
Fix T45003: some UI/i18n issues. * Do not translate renderlayers' names, those are data, not UI (defined by user). * Translate passes' names, even in button itself (menu items were already translated). * Translate 'ID type' in ID eyedropper helper message. Also, added i18n context to IDType private struct, and `BKE_idcode_to_translation_context()` helper, much more generic and easy to maintain than the private util in interface_template.c. |
Revision af980a2 by Campbell Barton June 9, 2015, 11:55 (GMT) |
Fix T37746: Presets in splash failed to redraw |
Revision 6c8f204 by Sergey Sharybin June 9, 2015, 08:53 (GMT) |
Fix wrong name displayed for the debug passes |
Revision cb9bd23 by Campbell Barton June 9, 2015, 07:17 (GMT) |
Fix T44930: File-select in redo panel, disables UI |
Revision e1b8ed8 by Dalai Felinto June 8, 2015, 21:48 (GMT) |
Multiview: fix Time Sequential crash when screen is fullscreen T44688 ED_screen_duplicate() was never written to support non-fullscreen modes. This is prior to the hidden ui fullscreen commit, and it's quite ancient in Blender's code (since Jan/08 - 1363134d) That's why duplicate window, and new screen operators are disabled when screen is full. |
Revision 962f764 by Campbell Barton June 8, 2015, 15:27 (GMT) |
WM: refactor window code for stereo3d Window copy code made it hard to test fixes. |
Revision f8385de by Campbell Barton June 8, 2015, 15:27 (GMT) |
Remove redundant NULL check |
Revision ffdeba4 by Julian Eisel June 8, 2015, 15:20 (GMT) |
Fix yet another fullscreen glitch Steps to reproduce were: Toggle fullscreen->F12->F3->ESC 2x->3D View changed to Image Editor and didn't change back. Actually it doesn't work 100% as wanted since it exits the fullscreen when pressing ESC to exit Image Editor but it's hard to support all cases with such a weird spaghetti code. |
Revision 4f94947 by Julian Eisel June 8, 2015, 14:04 (GMT) |
Fix T44976: 3D View turns into an Image Editor after saving render result Was a case of two stacked temporary fullscreens, so a quite extreme situation. |
Revision bcfe38a by Campbell Barton June 8, 2015, 12:30 (GMT) |
Fix T44964: Bisect tool /w nonuniform scale |
Revision 303c912 by Sergey Sharybin June 8, 2015, 12:10 (GMT) |
Fix crash introduced by recent node tree localization It should not add temporary datablocks to the bmain. |
Revision ec0ba40 by Sergey Sharybin June 8, 2015, 11:53 (GMT) |
Fix T44979: Crash when rendering with more threads than the system ones Revert "Nodes: Remove hardcoded BLENDER_MAX_THREADS number of threads" This reverts commit fdc653e8ce77a188138dc707207139c3d1e6b166. The threads override is not affected by the scene, and hence the limit of the threads was not giving correct result. Need to re-consider some things here. |
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