Blender Git Commits

Blender Git "master" branch commits.

Page: 2578 / 5574

June 10, 2015, 10:26 (GMT)
GTest: add test for listbase sorting

Check for correct sort and stable order for matching values.
June 10, 2015, 09:33 (GMT)
WM: toggling expanded could raise exception

Missing module case wasn't checked for.
June 10, 2015, 08:41 (GMT)
Fix T44968: Python executable crashes due to missing .DLL

For now we work this around by copying python DLL to the
bin folder. Ideally the DLL should be shared between blender
and python, but that's a bit tricky to do on windows.
June 10, 2015, 07:39 (GMT)
UI: option to pass "icon_value" to menus

D1336 by @lichtwerk

Also remove verbose description, UI docs can explain use-case in more detail.
June 10, 2015, 07:28 (GMT)
Correct typos

D1337 by @lichtwerk
June 9, 2015, 16:25 (GMT)
Tooltip cleanup: show_metadata should be same between image editor/
June 9, 2015, 13:34 (GMT)
Disable key accelerators for splash screen
June 9, 2015, 13:13 (GMT)
Fix T45002: sculpt show brush toggle no longer working.
June 9, 2015, 13:00 (GMT)
Fix T45003: some UI/i18n issues.

* Do not translate renderlayers' names, those are data, not UI (defined by user).
* Translate passes' names, even in button itself (menu items were already translated).
* Translate 'ID type' in ID eyedropper helper message.

Also, added i18n context to IDType private struct, and `BKE_idcode_to_translation_context()`
helper, much more generic and easy to maintain than the private util in interface_template.c.
June 9, 2015, 11:55 (GMT)
Fix T37746: Presets in splash failed to redraw
June 9, 2015, 08:53 (GMT)
Fix wrong name displayed for the debug passes
June 9, 2015, 07:17 (GMT)
Fix T44930: File-select in redo panel, disables UI
June 8, 2015, 21:48 (GMT)
Multiview: fix Time Sequential crash when screen is fullscreen T44688

ED_screen_duplicate() was never written to support non-fullscreen modes.
This is prior to the hidden ui fullscreen commit, and it's quite ancient
in Blender's code (since Jan/08 - 1363134d)

That's why duplicate window, and new screen operators are disabled when
screen is full.
June 8, 2015, 15:27 (GMT)
WM: refactor window code for stereo3d

Window copy code made it hard to test fixes.
June 8, 2015, 15:27 (GMT)
Remove redundant NULL check
Revision ffdeba4 by Julian Eisel
June 8, 2015, 15:20 (GMT)
Fix yet another fullscreen glitch

Steps to reproduce were: Toggle fullscreen->F12->F3->ESC 2x->3D View
changed to Image Editor and didn't change back.

Actually it doesn't work 100% as wanted since it exits the fullscreen
when pressing ESC to exit Image Editor but it's hard to support all
cases with such a weird spaghetti code.
Revision 4f94947 by Julian Eisel
June 8, 2015, 14:04 (GMT)
Fix T44976: 3D View turns into an Image Editor after saving render
result

Was a case of two stacked temporary fullscreens, so a quite extreme
situation.
June 8, 2015, 12:30 (GMT)
Fix T44964: Bisect tool /w nonuniform scale
June 8, 2015, 12:10 (GMT)
Fix crash introduced by recent node tree localization

It should not add temporary datablocks to the bmain.
June 8, 2015, 11:53 (GMT)
Fix T44979: Crash when rendering with more threads than the system ones

Revert "Nodes: Remove hardcoded BLENDER_MAX_THREADS number of threads"

This reverts commit fdc653e8ce77a188138dc707207139c3d1e6b166.

The threads override is not affected by the scene, and hence the limit of the
threads was not giving correct result. Need to re-consider some things here.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021