Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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May 11, 2015, 11:10 (GMT)
Cycles OpenGL: Don't use full matrix transform when we can just use
simple addition.
May 11, 2015, 05:32 (GMT)
UI: initial support for UI editing selected items

Add basic support (holding Alt) to edit all selected objects/bones/sequences.
May 11, 2015, 02:39 (GMT)
GHash: avoid redundant casts
May 11, 2015, 02:39 (GMT)
GHash: use const keys when only used for lookups
May 11, 2015, 01:09 (GMT)
Outliner: postpone rebuilding the tree

On existing Blender could rebuild tree many times (on freeing each ID).
Use a flag instead of immediately rebuilding.
May 11, 2015, 00:58 (GMT)
Outliner: cleanup flag was never cleared

Was running cleanup on every draw.
May 10, 2015, 23:27 (GMT)
GHash: Add BLI_ghash_ensure_p_ex to copy the key

Needed in cases where the memory from each key is owned by the GHash.
Revision d55868c by Sv. Lockal
May 10, 2015, 19:32 (GMT)
Cycles: And yet another compilation fix after half-float commit for clang.

Suggested by Brecht, tested with gcc > 4.4 and Clang
Revision 3ec1684 by Sv. Lockal
May 10, 2015, 19:06 (GMT)
Cycles: fix compilation on 32-bit Windows for half-floats

Reported by IRC user HG1.
May 10, 2015, 18:51 (GMT)
Fix T44633: image cache broken for movies and sequences.

After multiview, it was continuously unloading/loading image buffers from
the cache due to mismatch in cache insert and lookup keys.
Revision 8db2a9a by Sv. Lockal
May 10, 2015, 17:51 (GMT)
Cycles: Add -mf16c for previous commit for Scons

Thanks to Dingto for noticing!
May 10, 2015, 17:21 (GMT)
BGE : Fix crash during physics mesh update.

Currently we can't update the physics mesh of an added rigid body.
The cause is that that we need to update all shapes to say that the mesh was changed, for static object we don't do that previously because we use a odd way to reallocate memory at the same place.
So now when a mesh is changed we iterate all physics controllers which use the same shape info and recreate its shape with the correct mesh.

example file : {F168100}

Reviewers: scorpion81, sergof, hg1, sybren, moguri, agoose77

Reviewed By: moguri, agoose77

Subscribers: sybren

Differential Revision: https://developer.blender.org/D1269
Revision 2ec221a by Sv. Lockal
May 10, 2015, 16:35 (GMT)
Cycles: Use native float->half conversion instructions for Haswell CPUs.

This makes OCIO viewport color correction a little bit faster (about -0.5s for 100 samples)
Also set max half float value to 65504.0 to conform with IEEE 754.
May 10, 2015, 15:02 (GMT)
Cycles: Correction to opencl whitelist check

Was using platform as a device id accidentally.
Revision 1c02a20 by Thomas Szepe
May 10, 2015, 13:58 (GMT)
BGE: Cleanup constraints documentation

* Fixing Python example. Behavior has changed with Blender 2.74
* Adding missing return type
* Fixing typo simbolic
* Fixing note for upper/lower limit
* Adding link to constraints constants
May 10, 2015, 10:59 (GMT)
Cycles: Fix tiny greying out inconsistency for Volume settings.
May 10, 2015, 10:59 (GMT)
Cycles: Do not show Branched Path integrator for OpenCL.

Branched Path is not supported, neither in the Split nor Megakernel.
Revision 0525db3 by Gaia Clary
May 10, 2015, 09:04 (GMT)
fix T44648: Collada finding bone chains during import crashes when no bones are there
May 10, 2015, 07:18 (GMT)
Fix T44644 Missing thread-protection (spinlock) of image in new multiview code.

Many thanks to Sergey, for practically giving the solution!

Note that it may also fix T44345, depends whether there are other missing
protections/locks or not...
May 10, 2015, 05:23 (GMT)
UI: consistent naming for operator props
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021