Revision e67fd7a by Campbell Barton December 7, 2014, 12:53 (GMT) |
Correct defines for binreloc After recent moving path functions to appdir.c patch T42826: by ldo (Lawrence D'Oliveiro) |
Revision e81d077 by Julian Eisel December 6, 2014, 23:58 (GMT) |
Input Method Editor (IME) support for text buttons Original patch by @random (D765) with some minor work done by @campbell and me. At this place, I'd like call out a number of people who were involved and deserve a big "Thank you!": * At the first place @randon who developed and submitted the patch * The Blendercn community which helped a lot with testing - espacially * @yuzukyo, @leon_cheung and @kjym3 * @campbellbarton, @mont29 and @sergey for their help and advises during * review * @ton who realized the importance of this early on and asked me for * reviewing We are still not finished, as this is only the first part of the implementaion, but there's more to come! |
Revision 0651547 by Campbell Barton December 6, 2014, 12:39 (GMT) |
CMake: remove redundant include dir |
Revision 81ae71f by jens verwiebe December 6, 2014, 11:30 (GMT) |
Fix crash in RE_AcquiredResultGet32 on debug builds introduced yesterday |
Revision 6e8a8a7 by jens verwiebe December 6, 2014, 11:13 (GMT) |
OSX: change previous commit to not only make animation-player window frontmost but whole process |
Revision 036f4e7 by Mike Erwin December 6, 2014, 08:48 (GMT) |
Cleanup: style from my previous commit |
Revision c077f5f by Mike Erwin December 6, 2014, 07:48 (GMT) |
Fix T42789: support 3Dconnexion wireless devices SpaceMouse Wireless SpaceMouse Pro Wireless Device info is from user reports. I don�??t yet have the new devices, so these are untested but likely to work :D |
Revision c8995ec by Brecht Van Lommel December 6, 2014, 01:28 (GMT) |
Fix inbetween mousemove event getting detected in hotkey buttons. |
Revision 871cf70 by jens verwiebe December 5, 2014, 17:51 (GMT) |
Fix playercompile after ecc03c8ed |
Revision 825d6ad by jens verwiebe December 5, 2014, 17:42 (GMT) |
OSX: make sure window of new blender instance is front when playing animation |
Revision 0493879 by Sergey Sharybin December 5, 2014, 17:15 (GMT) |
Cycles: Report error via the new engine API This way CUDA errors are visible in the image info line, which makes things to behave the same across viewport and final rendering. That's right, we've got error reported via reports and info line now. This is based on the feedback from our gooseberry team. |
Revision ecc03c8 by Sergey Sharybin December 5, 2014, 17:15 (GMT) |
Render API: Add RenderEngine.error_set() function This function sets an error message which would be displayed after rendering is over and info space lost the link to the engine. |
Revision 2b4eeb7 by Sergey Sharybin December 5, 2014, 17:15 (GMT) |
Cycles: Report error to the blender using report API This way when something goes wrong in Cycles (for example out of VRAM, timelimit launching the kernel etc) we'll have a nice report in the Info space header. Sure it'll be nice to have mention of error in the image editor's information line, but that's for the future. This fixes T42747: "CUDA error" appears only momentarily, then disappears |
Revision bd0b9ed by Sergey Sharybin December 5, 2014, 17:15 (GMT) |
Cycles: Add dedicated Progress::set_error() call Currently it acts the same as set_cancel(), but this way we're able to distinguish situations when rendering was aborted by user demand (for example pressing Esc in standalone renderer) or if something went horribly wrong (for example out of VRAM error). |
Revision 716890e by Sergey Sharybin December 5, 2014, 17:15 (GMT) |
Cycles: Early output from Scene::device_update when device error occurs This way for example we wouldn't wait a fortune while BVH is building after GPU run out of memory when loading images just to see the render failure message. |
Revision 0b67102 by Sergey Sharybin December 5, 2014, 17:15 (GMT) |
Cycles: Code cleanup, whitespace |
Revision e1e984e by Antonis Ryakiotakis December 5, 2014, 15:01 (GMT) |
Fix T42807, variance shadow map broken afterFBO changes. This code was a bit do-it-yourself instead of relying on the API. Should be OK now. |
Revision e54d571 by Joshua Leung December 5, 2014, 03:39 (GMT) |
Amendment to previous commit: Add an option to scene strips to disable GPencil On second thought, it is probably still worthwhile to be able to disable GPencil drawing on strips. By default, GPencil strokes are still shown by default now, but they can be turned off using this option if it turns out that they are getting in the way (e.g. a director/animator make some planning notes in the shot at an earlier stage which are hidden for normal display now, but are still there popping up sproadically during the animatic). |
Revision 3673a03 by Joshua Leung December 5, 2014, 02:47 (GMT) |
Grease Pencil sketches get included when doing OpenGL previews for scene strips in sequencer After double checking the sequencer code, there doesn't seem to be any reason to exclude these from the sequencer previews. This makes it possible to use the sequencer to non-destructively chain together difference Grease Pencil animated shots together without having to render each image sequence first, allowing for a smoother workflow. Just in case the initial assumption isn't entirely correct, I've put in place an extra arg to the relevant functions which can be hooked up to a suitable option on the scene strip later to turn this on/off as needed. |
Revision 844909b by Joshua Leung December 5, 2014, 01:15 (GMT) |
Fix for typo + memory leak |
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