Revision a600531 by Campbell Barton May 28, 2014, 02:30 (GMT) |
FCurve: Setting extrapolation needs to recalc handles |
Revision 7317b4f by Mitchell Stokes May 28, 2014, 00:05 (GMT) |
Fix 40343: Using replace mesh (e.g., LODs) on a skinned mesh crashes. Need to use parent->AddRef() in a few places. |
Revision 04623e8 by Mitchell Stokes May 27, 2014, 21:32 (GMT) |
BGE: Accidentally committed some debug code in 8dafbe. |
Revision 3b39080 by Mitchell Stokes May 27, 2014, 21:19 (GMT) |
BGE cleanup: Removing some potential memory leaks from KX_NavMeshObject when it fails to build a navmesh. |
Revision 8dafbed by Mitchell Stokes May 27, 2014, 21:12 (GMT) |
BGE cleanup: Remove unused KX_TrackToActuator::m_tracktime member. |
Revision 5c5ca13 by Mitchell Stokes May 27, 2014, 20:50 (GMT) |
Fix T40362: Projected texture from spotlight doesn't scale with spotsize when changed in-game via Python GPULamp::winmat needs to be updated after the spot size has changed. |
Revision 1c5ffdd by Antonis Ryakiotakis May 27, 2014, 20:01 (GMT) |
Fix T40387, image api save and pack did not fire notifiers. |
Revision f469185 by Mitchell Stokes May 27, 2014, 19:52 (GMT) |
Fix T40344: Levels of Detail not smooth with Armature Modifier Due to skinning changes for multi-threaded animations, the LOD check was being done after skinning. Now the LOD check is run before animations. This means the culling information is a frame old, but this should be fine. |
Revision 517094a by Dalai Felinto May 27, 2014, 14:09 (GMT) |
Cycles: new camera_direction_from_point Reviewers: brecht Differential Revision: https://developer.blender.org/D556 |
Revision 12abe94 by Dalai Felinto May 27, 2014, 13:43 (GMT) |
fix T40375 Glossy shader bakes different than render Comments from Brecht Van Lommel: """ Currently the viewing direction for each pixel is set to the normal, so at every pixel glossy is evaluated as if you're looking straight at it. Blender Internal works the same. """ This patch makes baking glossy as viewed from the camera. Reviewers: brecht CC: zanqdo Differential Revision: https://developer.blender.org/D555 |
Revision 55e4454 by Brecht Van Lommel May 27, 2014, 13:11 (GMT) |
Cycles CUDA: use fewer registers for sm_50 cards for better performance. |
Revision 69c7522 by Brecht Van Lommel May 27, 2014, 13:11 (GMT) |
Fix T40379: world MIS causing too much CUDA memory usage. The kernel for baking the world texture was the same as the one used for baking. Now that's separate which allows the kernel to reserve much less memory. |
Revision bc9e66f by Campbell Barton May 27, 2014, 11:29 (GMT) |
Revision 4893780 by Lukas Toenne May 27, 2014, 06:29 (GMT) |
PIL_time is no longer used in BLI_random. The last remnant of using the system time for random seed was removed in rBafb4b65, now seeds are always explicit for BLI_random. |
Revision 13b81c8 by Campbell Barton May 27, 2014, 05:35 (GMT) |
Fix T40373: Adding movie creates overlapping audio strips |
Revision c6a34e0 by Campbell Barton May 27, 2014, 04:42 (GMT) |
Correct ortho_v2_v2 arg size |
Revision 06a05e4 by Campbell Barton May 26, 2014, 23:47 (GMT) |
Revision 0efc0d5 by Dalai Felinto May 26, 2014, 19:55 (GMT) |
fix T40322: Glitch in baking a mixed SSS shader |
Revision 3a41797 by Bastien Montagne May 26, 2014, 18:12 (GMT) |
Usual UI messages tweaks. |
Revision b33d83b by Brecht Van Lommel May 26, 2014, 14:52 (GMT) |
Attempted fix for T40363: CUDA 30% slowdown in testbuilds compared to 2.70. CMake had this --fast-math flag but scons not, makes a big difference on some files. Slightly slower rendering might still happen though, but it should not be this much. |
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