Revision 60b015d by Bastien Montagne April 23, 2014, 12:17 (GMT) |
Update ffmpeg in install_deps.sh to 2.1.4. |
Revision dda5678 by Bastien Montagne April 23, 2014, 12:17 (GMT) |
Cleanup in modifier stack evaluation: deduplicate final tessellation handling code between editmode and objectmode functions. No behavioral change expected! |
Revision c605711 by Sergey Sharybin April 23, 2014, 10:03 (GMT) |
Libmv cleanup: move aligned malloc implementation into own file It was rather stupid having it in brute region tracker, now it is in own file in base library. |
Revision 513066e by Lukas Toenne April 23, 2014, 10:01 (GMT) |
Fix T39849: Adding links directly between node group input/output extension sockets would create additional extension sockets instead of simply ignoring them. |
Revision ad5497b by Campbell Barton April 23, 2014, 09:22 (GMT) |
Code cleanup: style and use switch () for (un)pack |
Revision 6babb4d by Campbell Barton April 23, 2014, 07:13 (GMT) |
Fix T39847: uiPreview not being copied with areas |
Revision e092036 by Campbell Barton April 23, 2014, 07:01 (GMT) |
Quiet warning |
Revision fc28732 by Shinsuke Irie April 23, 2014, 06:03 (GMT) |
Blender Internal: Add material property "Cast" which can disable both ray and buffer shadows. Also refactor: - Material property UI related to shadows - Preparation of OR-ed mode flags (ma->mode_l) of render materials Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D313 |
Revision 0e6b28e by Tamito Kajiyama April 23, 2014, 05:55 (GMT) |
Added missing bpy.data.linestyles.is_updated property. Reference: http://wiki.blender.org/index.php/Dev:2.6/Source/Render/UpdateAPI |
Revision e6dcb0d by Joshua Leung April 23, 2014, 04:49 (GMT) |
Whitespace |
Revision 1c6f819 by Joshua Leung April 23, 2014, 04:49 (GMT) |
Applying same fix for snapping keyframes in Graph Editor |
Revision 3f0227e by Joshua Leung April 23, 2014, 04:49 (GMT) |
Fix T39850: Graph Editor - 'Mirror Over First Selected Marker' mirrors over frame 0 instead Problem was introduced back in 2.70 during Project Pampa when the FCurve Normalisation feature was introduced. The cause was that the normalised cursor value was always getting passed to the KeyframeEditData context, even when it wasn't needed. |
Revision 4609593 by Mitchell Stokes April 23, 2014, 03:36 (GMT) |
BGE Cleanup: Removing all of the my_* functions in KX_ConvertPhysicsObjects.cpp that were used to get bounds information Now we just use BKE_object_boundbox_get(). |
Revision df1a199 by Mitchell Stokes April 23, 2014, 03:12 (GMT) |
BGE Cleanup: Removing KX_ObjectProperties, KX_BoundBoxClass, KX_BoxBounds, and KX_CBounds These were used in BL_CreatePhysicsObjectNew() in the converter. However, all of the data put into KX_ObjectProperties was then copied again in KX_ConvertBulletObject(). So, instead KX_ConvertBulletObject() now gathers the information it needs itself, which avoid this odd double conversion step for physics. As a side-effect, the old code would result in static non-mesh objects with no bounds set to still have triangle mesh bounds. This would result in no bounds for these objects. If a bounds was set that required a mesh, non-mesh objects would become sphere bounds. This is now true regardless of whether user bounds were set. In other words, static non-mesh objects now use sphere bounds by default instead of mesh bounds. This might slightly alter some games, but these objects should generally be set to No Collision anyways. |
Revision 0f91d2c by Mitchell Stokes April 22, 2014, 23:42 (GMT) |
Fix T39458: Switching physics type from Character to Dynamic enables ghost flag silently Enabling ghost for Sensors and Characters is now done in conversion rather than when setting the RNA. |
Revision 6b9ca06 by Brecht Van Lommel April 22, 2014, 23:35 (GMT) |
Cycles: some tiny hair intersection optimizations that help maybe 2%. |
Revision 0f85174 by Brecht Van Lommel April 22, 2014, 23:35 (GMT) |
Fix occasional wrong normal for curves with minimum width. This caused a couple of fireflies in koro_final.blend. The wrong normal would cause the shading point to be set as backfacing, which triggered another bug with hair BSDFs on the backface of hair curves. That one is not fixed yet but there's a comment in the code about it now. |
Revision f2c483d by Campbell Barton April 22, 2014, 18:33 (GMT) |
Fix T39429: Project paint error with UV bleed |
Revision a892cf6 by Sergey Sharybin April 22, 2014, 18:26 (GMT) |
Apparently msvc doesn't have #warning It's unclear how to deal with symlinks on windows as well.. |
Revision 421c42b by Campbell Barton April 22, 2014, 16:10 (GMT) |
Math Lib: move barycentric_weights_v2_persp to into math_geom |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021