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April 24, 2014, 07:32 (GMT)
Fix T39786: Transform node gives bad result.

Error caused by rB09874df1.
April 24, 2014, 07:03 (GMT)
COmpilation error fix after recent cleanup in BGE
April 24, 2014, 04:57 (GMT)
Freestyle: quiet BMESH validator warnings of zero normals.
April 24, 2014, 02:39 (GMT)
BGE Cleanup: Moving reinstancing physics shapes from KX_ConvertPhysicsObject to PHY_IPhysicsController

This was the last item in KX_ConvertPhysicsObject. Therefore,
KX_ConvertPhysicsObject.h and KX_ConvertPhysicsObjects.cpp have been
removed.
Revision 4e5e3a9 by Joshua Leung
April 24, 2014, 02:29 (GMT)
Fix the classification + ordering of a few of the easing types

After recently reading through Robert Penner's original descriptions of these
easing equations for some other work I've been doing, I realised that the
ordering I introduced earlier was slightly off (with regards to sine and circular
types). This commit recitifies these issues.
Revision 1fabfc9 by Joshua Leung
April 24, 2014, 02:29 (GMT)
Fix T39851: F-curve noise modifier on a bone: change selection when modifying value

When the dopesheet was open, "keyframe edited" events from the graph editor
(i.e. fired whenever any properties on keyframes or FModifiers are changed)
would trigger the dopesheet to synchronise selection states of anim channels
and ensure that FCurve autocolours are initialised correctly.

This however was undesired when editing properties in the graph editor. Now,
made it so that keyframe adding/removing operators use different notifier flags
to specify that the channels might have changed + need colour syncing, and
adjusted the dopesheet updating logic to fit
April 24, 2014, 01:39 (GMT)
BGE Cleanup: Physics conversion is now handled by PHY_IPhysicsEnvironment

The current physics conversion code was moved from
KX_ConvertPhysicsObjects to CcdPhysicsEnvironment.
April 24, 2014, 00:53 (GMT)
BGE Cleanup: Reducing KX_BlenderSceneConverter's dependence on Bullet.

* Moving the BlenderDebugDraw (derived from btIDebugDraw) from
KX_BlenderSceneConverter to CcdPhysicsEnvironment
* Moving CcdPhysicsEnvironment initialization to CcdPhysicsEnvironment
(this could probably be cleaned up some more with some sort of
factory, or at least moving code to CcdPhysicsEnvironment's
constructor)
* Simplifying physics environment initialization (went from two
switches to one)
April 23, 2014, 21:08 (GMT)
BGE Cleanup: Reducing KX_Scene's dependence on Bullet.

Instead, it now relies more on our physics abstractions (e.g.,
PHY_IPhysicsEnvironment).
April 23, 2014, 20:59 (GMT)
BGE Cleanup: Removing the empty KX_ClearBulletSharedShapes() function
April 23, 2014, 19:20 (GMT)
Fix T39839: Applying the subsurf modifier deletes the freestyle edge marks
April 23, 2014, 19:14 (GMT)
Subsurf: minor optimization setting edge origindex
April 23, 2014, 17:07 (GMT)
Fix T39852: Crash (Blender internal) large objects

Add check when bounds reached inf
April 23, 2014, 16:34 (GMT)
Quiet warnings
April 23, 2014, 16:30 (GMT)
Add asserts to raytrace get/set_cut functions
April 23, 2014, 16:02 (GMT)
Fix T39847: Followup to rB6babb4d12b8b.

As suggested by Campbell, bump subversion and reset all ui_previews data (so that any file that could
have been corrupted in past two weeks because of this bug is fixed and valid again).
Revision ad6d897 by Lukas Toenne
April 23, 2014, 15:01 (GMT)
Fix T39848: Reroute nodes were not handled properly after compositor
cleanup patch.

These simply need a proxy node, which will be replaced by direct
operation links afterward.
April 23, 2014, 13:58 (GMT)
Fix T39828: Incorrect render layer visibility display for animated render layers.

More like a workaround, current depsgraph does not really allow for animated layers,
esp. when we alwys expect at least one to be enabled (same issue as with basic Scene layers).
April 23, 2014, 13:25 (GMT)
Fix T39781: Autosmooth feature: erroneously showing hidden vertices' normals too when in "vertex per face" display

So, turned out after all we need a foreachmapped helper for loops as well... :/

CDDM and EBDM were reasonably simple, but I fought hours with CCGDM (subsurf) to find only a
bad working solution (see D478). So I fallback to a code similar to CDDM one.
Probably not nice for performances, but loops and subsurf are not matching well...

Reviewers: campbellbarton

CC: brecht

Differential Revision: https://developer.blender.org/D478
April 23, 2014, 13:19 (GMT)
Fix compilation on OSX after previous commit

EXPECT_EQ wasn't defined in the scope.
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