Revision 377bb55 by Sergej Reich January 17, 2014, 19:09 (GMT) |
Fix T36190: Rigid Body bake to keyframes bakes wrong the rotations. Make sure that quaternions are compatible. |
Revision 09ce3c1 by Shinsuke Irie January 17, 2014, 17:23 (GMT) |
Blender Internal: Tweak GLSL preview of the spot lamp to use shadow buffer also for ray shadows, to solve inconsistency with the sun lamp. |
Revision 8b6b42b by Brecht Van Lommel January 17, 2014, 16:06 (GMT) |
UI: tweak menu padding and make separator line more visible. Adds some padding to the left of the icon, adds more space around the separator line and make it more visible, and add some spacing at the top and bottom of the menu. Ref T37794 Reviewed By: dingto, billrey Differential Revision: https://developer.blender.org/D223 |
Revision ac74718 by Brecht Van Lommel January 17, 2014, 15:50 (GMT) |
Icons: make inkscape svg to png conversion work with Inkscape.app on OS X. |
January 17, 2014, 15:47 (GMT) |
UI/Modifiers: add missing icon for Wireframe modifier Reviewed By: carter2422, billrey, plasmasolutions, brecht Differential Revision: https://developer.blender.org/D220 |
Revision 84fa507 by Brecht Van Lommel January 17, 2014, 15:00 (GMT) |
Fix T38141: wrong add reroute node location with shift LMB cut on OS X / retina. |
Revision c9c8872 by Sergey Sharybin January 17, 2014, 14:04 (GMT) |
Sequencer: don't cache frames during proxy rebuild job |
Revision 8842569 by jens verwiebe January 17, 2014, 13:56 (GMT) |
OSX/Cycles: tentative fix for avx, try use the compiler that is default on desired xcode version. Atm. it is only verified to work with clang 5.0, so either this works too with llvm-gcc or apple gcc, or we have to rise the requirements for osx. |
Revision bec9a3f by Sergey Sharybin January 17, 2014, 13:45 (GMT) |
Followup to d03e768: was wrongly (void) non-existing argument |
Revision 07346b6 by Sergey Sharybin January 17, 2014, 13:43 (GMT) |
Remove confusing recalc flag from simplify update callback PSYS_RECALC_CHILD is not handled by handle_object_update at all so it was rather pointless to set this flag. Double-checked with Brecht. |
Revision d03e768 by Sergey Sharybin January 17, 2014, 12:57 (GMT) |
Fix T38260: Missing object update with two visible scenes It was an issue with early object update check which was screwing up for second scene because of first one reset ID recalc flags. From the comment in the code about this: We need to check all visible scenes, otherwise resetting OB_ID changed flag will only work fine for first scene of multiple visible and all the rest will skip update. This could also lead to wrong behavior scene update handlers because of missing ID datablock changed flags. This is a bit of a bummer to allocate list here, but likely it wouldn't become too much bad because it only happens when objects were actually changed. |
Revision eb1bb9d by Joshua Leung January 17, 2014, 12:41 (GMT) |
Oops! Should have double checked before pushing that last commit. |
Revision 4c89a65 by Joshua Leung January 17, 2014, 12:38 (GMT) |
Fix T38157: Rigid body, crazy f-curves after bake to keyframes A logic error meant that the wrong "previous rotation" values were being used when decomposing the rigidbody results back to transform channels. Instead of using the previous values for the object in question, it was actually using the rotation value of the previous object that was evaluated. |
Revision 929fb83 by Joshua Leung January 17, 2014, 12:38 (GMT) |
Similar reshuffling of theme settings order for DopeSheet to ensure pairs end up on same rows |
Revision d308bc7 by Joshua Leung January 17, 2014, 12:38 (GMT) |
Reshuffle Graph Editor theme settings to get pairs of settings to line up |
Revision 2df2ef5 by Joshua Leung January 17, 2014, 12:38 (GMT) |
Bump up default size of vertices in Graph Editor to make them easier to see/select |
Revision df88dbf by Bastien Montagne January 17, 2014, 12:16 (GMT) |
Fix T38161: Copy Material to Others causes incorrect viewport display if target object uses more materials We need to update object data, like when removing a mat slot, since some mat indices might have become invalid! |
Revision 6489c1f by Shinsuke Irie January 17, 2014, 07:32 (GMT) |
Blender Internal: Correct GLSL preview, material using shader nodes didn't consider "Transparency" is a shader pipeline option. |
Revision 63ccb26 by Campbell Barton January 17, 2014, 06:35 (GMT) |
Code Cleanup: spelling |
Revision 477a84a by Campbell Barton January 17, 2014, 06:21 (GMT) |
BMesh: minor optimization for remove doubles - replace heap allocation with stack for small arrays. - remove edge-lookup when its already known. |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021