Blender Git Commits

Blender Git "master" branch commits.

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Revision db9f21d by Gaia Clary
July 4, 2013, 20:33 (GMT)
replaced OPERATOR_CANCELLED by OPERATOR_FINISHED to get the redo panel for Transfer Weights
July 4, 2013, 20:24 (GMT)
Partial fix for Bug #35695: Freestyle produces extra line across an object with pointed areas.

The reported problem is a visual artefact (extra lines) generated by
ChainingIterators.pySketchyChainingIterator used for sketchy chaining with the Same Object
option disabled in the Parameter Editor mode. The issue is caused by an inconsistency in
the internal data structure (i.e., view map). For now this fatal error condition is addressed
to avoid visually incorrect results. Another fix will follow to address the cause of the
internal inconsistency.
July 4, 2013, 20:07 (GMT)
edit on r57996, no need to use for loop.
July 4, 2013, 19:45 (GMT)
missed change needed in r58003, wasn't selecting source group properly.
July 4, 2013, 19:34 (GMT)
changes to weight paint transfer
- Use the active group of the active (target) object (not the active group of the other, unselected object)
- Ensure the active group doesnt change from the one that was set originally.
- defgroup_find_name was doing redundant lookup on its self.
July 4, 2013, 19:29 (GMT)
Fix #36010: missing 3D view header redraw when assigning shortcut key to
mesh automerge.
July 4, 2013, 18:58 (GMT)
correct bad use of bool for cursor arg.
July 4, 2013, 18:17 (GMT)
Fix #35957: blender internal viewport render did not do correct color management
for image textures.
Revision 12d5340 by Sv. Lockal
July 4, 2013, 17:57 (GMT)
Fix non-conditional out-of-bounds memory access in DoubleEdgeMask node
July 4, 2013, 14:59 (GMT)
Fix #35997: add armature > single bone, then change location or rotation would
move only the origin and not the bone. It doesn't need to use any object
matrices to add the bone, the only reason this worked before is because they
were still unit matrices due to depsgraph not running immediately on add.
July 4, 2013, 14:37 (GMT)
Fix #36001: crashing copying long strings in text buttons.
July 4, 2013, 14:11 (GMT)
Revert revision 57896 to fix Make Local > All with multi user datablocks. It's
causing problems with link/append, needs some deeper changes but it's too close
to release for that.
July 4, 2013, 13:03 (GMT)
Fix #36006: appending some datablock types (e.g. node groups) did not work, they
were always linked after a recent bugfix.
July 4, 2013, 11:37 (GMT)
Fix #35994: shape key mirror without topology did not properly work after
doing mirror with topology.
July 4, 2013, 11:28 (GMT)
Remove SDL_VIDEODRIVER=dummy environment variable setting, this may interfere
with other applications launching SDL applications from Blender.

At the time this was added the game engine joystick code was unnecessarily
initializing the SDL video subsystem, and looking at the SDL source code that's
the only place this environment variable is read. That doesn't happen anymore,
though we do have WITH_GHOST_SDL now. But the environment variable is set after
GHOST has been initialized, otherwise this code would have actually broken that.
July 4, 2013, 09:31 (GMT)
rename poll functions from r57986, also no need to count the list to check if its empty.
July 4, 2013, 09:23 (GMT)
Merging r57962 through r57988 from trunk into soc-2013-depsgraph_mt

Revision a51b5c6 by Sergej Reich
July 4, 2013, 08:52 (GMT)
rigidbody: Code clenup

Remove duplicate null check.
Revision 734e49a by Sergej Reich
July 4, 2013, 08:52 (GMT)
rigidbody: Remove constraint when removing one of it's objects

This is not the nicest behaviour but trying to keep both bullet and
blender side objects in sync breaks in this case.
There might be a better soluion but this avoids crashes for now.

Fixes: [#35995] Delete crash on specific scene (Physics)
Revision 5fc8393 by Gaia Clary
July 4, 2013, 08:47 (GMT)
Moved 'vgroups exist' check into operator poll functions of weight tools
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021