Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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June 22, 2013, 18:08 (GMT)
comment the icon file from the theme buttons since its not working.
June 22, 2013, 17:25 (GMT)
Extend existing editmesh connect tool so it can connect across multiple faces.
only use this when 2 vertices are selected, otherwise use the same behavior as before.

This works a little like a fast knife tool, but it only cuts straight lines and doesnt depend on the view-port.

Examples:
- http://www.graphicall.org/ftp/ideasman42/mesh_connect_pair.png
- http://www.graphicall.org/ftp/ideasman42/mesh_connect_pair_curve.png
June 22, 2013, 14:35 (GMT)
Cycles: ensure any SSE data is allocated 16 byte aligned, happens automatically
on many platforms but is not assured everywhere.
June 22, 2013, 12:52 (GMT)
Cycles OSL: don't set optimize=2 option in OSL shading system, this is already
the default, and by not setting it the user can override it with an environmnet
variable, for example:

export OSL_OPTIONS="optimize=0"
June 22, 2013, 10:59 (GMT)
style cleanup
June 22, 2013, 09:04 (GMT)
Minor code cleanup in 'source/gameengine/GamePlayer/ghost/GPG_Application.cpp'.
Removed a function call with no effect and merged two other lines for legibility.
This commit was reviewed by Moguri.
June 22, 2013, 08:04 (GMT)
BGE bugfix/patch "[#26075] game anaglyph colors are inverted" by Juha Maki-Kanto (kanttori)
Later I will try to find when this bug was introduced. But it's definitively broken in trunk.
June 22, 2013, 05:27 (GMT)
BGE: Fix for [#35815] "makeScreenshot() relative path not working in Blenderplayer" reported by HG1.

Someone forgot to add relative path expansion (BLI_path_abs) to the Blenderplayer...
June 21, 2013, 13:05 (GMT)
Fix #35812: cycles image texture node not doing proper alpha handling of PNG
images with open shading language enabled.
June 21, 2013, 13:05 (GMT)
Cycles OpenCL: make displacement and world importance sampling work.
June 21, 2013, 12:34 (GMT)
Fix #35804: NVidia OpenCL render issue after sampler changes, workaround what looks like a compiler bug.
June 21, 2013, 12:33 (GMT)
Code cleanup: fix some vs2012 compiler warnings
June 21, 2013, 10:12 (GMT)
Merging r57605 through r57628 from trunk into soc-2013-depsgraph_mt

June 21, 2013, 06:56 (GMT)
BGE: fix [#32775] LibFree crashing

Used the engine's RemoveScene (which ultimately calls the converter's RemoveScene) instead of the converter's RemoveScene when the converter free a blend file. This handles the scene removal in a safer fashion and solves the crash described in part 2 of the bug report. Part 1 no longer appears to cause a crash.
June 20, 2013, 23:20 (GMT)
Default paint context will be image paint if object is not in a paint mode. It solves not being able to tweak textures in the new texture context button system if an image editor is set up for painting and active object is in object mode.
June 20, 2013, 22:37 (GMT)
BGE: Fix for [#33163] "Text Font Bug" reported and fixed by HG1.

The embedded player was calling glPolygonMode(GL_FRONT_AND_BACK, GL_FILL) before rendering font objects, but someone forgot to add this to the Blenderplayer.
June 20, 2013, 21:36 (GMT)
Updating suse packman repo url, name and alias to go in line with what suse does right now. At least this should avoid duplicate packman repos on 12.3
June 20, 2013, 19:39 (GMT)
reduce sign comparisons for ghash and add more strict warnings for gcc.
June 20, 2013, 19:19 (GMT)
Install_deps.sh: ask suse users whether they want to install packman or not (can be already installed/enabled from a different URL, Suse repositories management is to complex to be handled automatically at this point).
June 20, 2013, 19:09 (GMT)
move sort from vert/edge/face into mesh menu only (sorting isn't such a common operation).
correct own recently added assert.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021