Revision 2dc88ca by Campbell Barton June 20, 2013, 18:19 (GMT) |
support proportional editing with x-mirror enabled. |
Revision 230f4e7 by Thomas Dinges June 20, 2013, 15:14 (GMT) |
Cycles / GPU Image Textures: * On nvidia Kepler GPUs (sm_30 and above), there are now 145 byte images available, instead of 95. We could extend this to about 200 if needed. Could not test this, as I don't have a Kepler GPU, so feedback on this would be appreciated. Thanks to Brecht for review and some fixes. :) |
Revision 2749875 by Nathan Letwory June 20, 2013, 14:19 (GMT) |
Move DLL copying to before actual build process. |
Revision e85a39b by Bastien Montagne June 20, 2013, 13:52 (GMT) |
Sequencer: fix names when adding several video (or audio) files at once (all strips were getting the same, annoying ;) ). |
Revision f352647 by Sergey Sharybin June 20, 2013, 13:27 (GMT) |
Construct orco UV layer for curve when applying constructive modifier Also construct orco uv layer when converting curve to a mesh. This makes it possible to preserve automatically generated coordinates ("use uv for mapping" option) when using constructive modifiers or converting curve to the mesh. With cycles nothing special is needed to preserve texture mapping after such operations, in blender internal you'll need to change texture mapping from Generated to UV. This feature is useful on it's own and also would help in potential switch 3d viewport to always use DM to draw objects, which would help making drawing more thread-safe. |
Revision 7021251 by Campbell Barton June 20, 2013, 13:24 (GMT) |
transform: 2d option for proportional editmode, Uses for view orientation for distance calculation, can give nicer results when you dont want twisting caused by changes in depth. |
Revision 8d6e5e2 by Brecht Van Lommel June 20, 2013, 13:10 (GMT) |
Cycles: update build configurations to include CUDA sm_35 architecture. When using a compiler older than CUDA 5.0 it will give a warning and skip this architecture. |
Revision a92468c by Brecht Van Lommel June 20, 2013, 11:47 (GMT) |
Fix #35807: blender internal motion blur render without antialiasing would give black speckles (self intersection errors) in raytraced shadows. Motion blur does some extra offsets for free antialiasing in the motion blur samples, but did not take them into account everywhere. |
Revision c5b3f37 by Sergey Sharybin June 20, 2013, 11:34 (GMT) |
Revision a384612 by Sergey Sharybin June 20, 2013, 11:32 (GMT) |
Fix #35439: Render Border have weird influence on compositing Issue was caused by render result passing to a compositor was having a resolution of border when using a camera border in cases there's no Render Layer nodes. Made it so resolution in which compositor works does not depend on whether Render Layers present or not. |
Revision aea5114 by Campbell Barton June 20, 2013, 11:18 (GMT) |
editmesh draw optimizations: use customdata offsets rather then per-element lookups. |
Revision d08b27f by Sergey Sharybin June 20, 2013, 11:05 (GMT) |
Revision b843beb by Sergey Sharybin June 20, 2013, 11:00 (GMT) |
Fix crash in when dding subsurf modifier to curves Issue was caused by svn rev57566 which didn't take into account the fact that curves could have dm of type CCGDM and in this case CDDM_calc_normals_mapping_ex would fail dramatically. Added a check around normals update call bout whether DM is CDDM or not. The same happens in mesh's modifier stack. |
Revision 370ebad by Thomas Dinges June 20, 2013, 08:20 (GMT) |
Cycles / Vector Transform Node: * First step towards a new vector transform node, to convert Points/Vectors between World/Object/Camera space. This only contains the Blender UI, RNA... code, no Cycles integration yet. |
Revision e5944d2 by Joerg Mueller June 20, 2013, 07:46 (GMT) |
Fix for [#35230] CPU freeze at playback after cutting/deleting/duplicating audio strip |
Revision 972c01a by Campbell Barton June 20, 2013, 07:00 (GMT) |
remove NULL checks for return values from EDBM_***_at_index calls. |
Revision 62c6ee2 by Daniel Stokes June 20, 2013, 06:17 (GMT) |
BGE: fix [#35447] LibLoad Meshes and Scenes causes crash of blender KX_BlenderSceneConverter's destructor freed the contents of several std::vectors without removing those contents from the vectors. Later these vectors are iterated through. Making sure the vectors get cleared solves this problem. |
Revision 1e64732 by Mitchell Stokes June 20, 2013, 03:50 (GMT) |
BGE: Fix for [#34781] "bge.texture.ImageRender does not show Font object" reported by Monster. This fix is mostly based off of HG1's patch from the bug report, which had ImageRender::Render() call KX_KetsjiEngine::RenderFonts(). However, I have moved RenderFonts() from KX_KetsjiEngine to KX_Scene where all of the other font and rendering functions are. The real fix for this mess would be to not have ImageRender::Render() have so much duplicate code from KX_KetsjiEngine::Render(), but that's a code cleanup problem for another day. |
Revision 4eded6d by Mitchell Stokes June 20, 2013, 03:22 (GMT) |
BGE: Fix for [#35479] "OSKEY (Command Key on Mac) not working" reported by Mike Pan (mpan3). The OSKEY was never added to the game engine, so it didn't recognize it. |
Revision c00b408 by Campbell Barton June 19, 2013, 21:35 (GMT) |
Snap to Symmetry (editmesh tool) Update from a script I had in 2.4x, useful if you have mesh data which is _almost_ symmetrical, there was no good way to automatically make the minor adjustments to make the mesh fully symmetrical. Options for... - symmetry-axis. - blending between the +/- side. - center mid verts. Access from Mesh menu. |
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