Revision 8238cd6 by Campbell Barton May 8, 2013, 12:54 (GMT) |
use unsigned int, for mask rasterizer. |
Revision 5c4f96a by Campbell Barton May 8, 2013, 12:54 (GMT) |
code cleanup: use 'const float[2]' where possible. |
Revision 62db610 by Campbell Barton May 8, 2013, 12:54 (GMT) |
use unsigned int's for smallhash, avoids using ABS when converting an int from a key. |
Revision 6b1b20e by Campbell Barton May 8, 2013, 12:53 (GMT) |
code cleanup: BKE_mesh_nurbs_displist_to_mdata(), use const bool for 'conv_polys' |
Revision 67ec36a by Campbell Barton May 8, 2013, 12:53 (GMT) |
use negative dot product for clipping, rather then doing it inline. |
Revision 3e4db49 by Campbell Barton May 8, 2013, 12:53 (GMT) |
code cleanup: remove unused 'dm' arg from BVHTreeFromMesh. |
Revision cf3d638 by Campbell Barton May 8, 2013, 12:53 (GMT) |
remove unneeded null check in draw_viewport_name |
Revision 34c28e3 by Campbell Barton May 8, 2013, 12:40 (GMT) |
fix [#35259] Crash when enabling mesh analysis intersect. |
Revision fdcca14 by Brecht Van Lommel May 8, 2013, 10:07 (GMT) |
Fix #35255: build for older OpenCollada versions failed, but don't see a good reason to not keep it working. |
Revision 13c0ef1 by Brecht Van Lommel May 7, 2013, 18:32 (GMT) |
Fix OS X 32 bit build error, and bring buildbot config in sync with default. |
Revision aa959b4 by Ton Roosendaal May 7, 2013, 16:35 (GMT) |
Putting undefined versioning to only older than 2.67. |
Revision a0800cb by Ton Roosendaal May 7, 2013, 16:27 (GMT) |
And here's the epic 2.67 splash and version! Celebrating Freestyle :) Kudos to dfeveloper Tamito and Malaysian artist Mclelun! |
Revision a4cf8b3 by Sergey Sharybin May 7, 2013, 15:49 (GMT) |
Supress error message if dlopen for jack.so failed This is mainly happening when there's no jack installed in the system and no reason to cause general panic messages in the terminal about this. |
Revision 5455928 by Sergey Sharybin May 7, 2013, 15:28 (GMT) |
Fix #35122: Blenderplayer crashes when loading level Issue was caused by ntreeUpdateTree calling for a ntree which is not in G.main. This lead to issues in ntreeVerifyNodes (which is called from ntreeUpdateTree). Made is so ntreeUpdateTree now accepts main as an argument. Will work for the release, later we could either solve the TODO mentioned in ntreeUpdateTree which will eliminate need in main there or make it so context's main is used from all over where ntreeUpdateTree is called (currently there're still some usages of G.main). |
Revision c31ec62 by Campbell Barton May 7, 2013, 01:00 (GMT) |
fix for glitch in text editor using ctrl+(backspace / delete), for now just don't jump words when theres a selection. |
Revision 0ffde4f by Campbell Barton May 7, 2013, 00:00 (GMT) |
expose bmesh volume calculation to python api (use for print toolbox addon). |
Revision 424e8b6 by Sergej Reich May 6, 2013, 22:53 (GMT) |
bullet: Don't use sse in api for windows. Remove stray BT_USE_SSE_IN_API definitions. Was causing problems especially for 32 bit windows. It's not quite clear why they were added in the first place since this should be defined in btScalar.h, needs further investigation. Thanks to Francisco De La Cruz (xercesblue) for looking into this. Should fix [#35071] Bullet Convex Hull Crashes on Win32 with SSE |
Revision 88129ac by Sergey Sharybin May 6, 2013, 17:59 (GMT) |
Fix for crash when using 2D stabilization for float movie clips Also removed unneeded image buffer scaling, it was only needed for "early output" if there was no rotation. That is no longer supported since it used to pixelate result a lot and interpolation is always used now. Saves quite a few of memory and CPU cycles. |
Revision 9aed3f6 by Sergey Sharybin May 6, 2013, 17:24 (GMT) |
Fix missing angle zerolization when 2d stabilization is disabled. Not sure how it wasn't noticed for so long, probably check happens in callee as well, but better be safe than sorry here. |
Revision 7224513 by Brecht Van Lommel May 6, 2013, 14:00 (GMT) |
Fix crash rendering material with "Face Textures" option. Example file: lib/tests/materials/crystal_cube.blend |
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