Blender Git Commits

Blender Git "master" branch commits.

Page: 3201 / 5574

May 8, 2013, 12:54 (GMT)
use unsigned int, for mask rasterizer.

May 8, 2013, 12:54 (GMT)
code cleanup: use 'const float[2]' where possible.

May 8, 2013, 12:54 (GMT)
use unsigned int's for smallhash, avoids using ABS when converting an
int from a key.

May 8, 2013, 12:53 (GMT)
code cleanup: BKE_mesh_nurbs_displist_to_mdata(), use const bool for
'conv_polys'

May 8, 2013, 12:53 (GMT)
use negative dot product for clipping, rather then doing it inline.

May 8, 2013, 12:53 (GMT)
code cleanup: remove unused 'dm' arg from BVHTreeFromMesh.

May 8, 2013, 12:53 (GMT)
remove unneeded null check in draw_viewport_name

May 8, 2013, 12:40 (GMT)
fix [#35259] Crash when enabling mesh analysis intersect.
May 8, 2013, 10:07 (GMT)
Fix #35255: build for older OpenCollada versions failed, but don't see a good
reason to not keep it working.
May 7, 2013, 18:32 (GMT)
Fix OS X 32 bit build error, and bring buildbot config in sync with default.
May 7, 2013, 16:35 (GMT)
Putting undefined versioning to only older than 2.67.

May 7, 2013, 16:27 (GMT)
And here's the epic 2.67 splash and version!

Celebrating Freestyle :) Kudos to dfeveloper Tamito and Malaysian artist Mclelun!

May 7, 2013, 15:49 (GMT)
Supress error message if dlopen for jack.so failed

This is mainly happening when there's no jack installed
in the system and no reason to cause general panic
messages in the terminal about this.
May 7, 2013, 15:28 (GMT)
Fix #35122: Blenderplayer crashes when loading level

Issue was caused by ntreeUpdateTree calling for a ntree
which is not in G.main.

This lead to issues in ntreeVerifyNodes (which is called
from ntreeUpdateTree).

Made is so ntreeUpdateTree now accepts main as an argument.
Will work for the release, later we could either solve the
TODO mentioned in ntreeUpdateTree which will eliminate need
in main there or make it so context's main is used from all
over where ntreeUpdateTree is called (currently there're
still some usages of G.main).
May 7, 2013, 01:00 (GMT)
fix for glitch in text editor using ctrl+(backspace / delete),
for now just don't jump words when theres a selection.
May 7, 2013, 00:00 (GMT)
expose bmesh volume calculation to python api (use for print toolbox addon).
Revision 424e8b6 by Sergej Reich
May 6, 2013, 22:53 (GMT)
bullet: Don't use sse in api for windows.

Remove stray BT_USE_SSE_IN_API definitions.
Was causing problems especially for 32 bit windows.

It's not quite clear why they were added in the first place since
this should be defined in btScalar.h, needs further investigation.

Thanks to Francisco De La Cruz (xercesblue) for looking into this.

Should fix [#35071] Bullet Convex Hull Crashes on Win32 with SSE
May 6, 2013, 17:59 (GMT)
Fix for crash when using 2D stabilization for float movie clips

Also removed unneeded image buffer scaling, it was only needed
for "early output" if there was no rotation. That is no longer
supported since it used to pixelate result a lot and interpolation
is always used now.

Saves quite a few of memory and CPU cycles.
May 6, 2013, 17:24 (GMT)
Fix missing angle zerolization when 2d stabilization is disabled.

Not sure how it wasn't noticed for so long, probably check happens
in callee as well, but better be safe than sorry here.
May 6, 2013, 14:00 (GMT)
Fix crash rendering material with "Face Textures" option.

Example file: lib/tests/materials/crystal_cube.blend
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021